1 |
I
think
stress
has
more
to
do
with
the
speed
in
which
battles
resolve
than
with
the
life/death
of
units.
As
discussed
extensively
here,
Zero-K's
design
creates
many
"blink
and
your
army
gets
destroyed"
moments.
And
sometimes
these
moments
come
at
a
very
low
cost
for
the
enemy.
|
1 |
I
think
stress
has
more
to
do
with
the
speed
in
which
battles
resolve
than
with
the
life/death
of
units.
As
discussed
extensively
here,
Zero-K's
design
creates
many
"blink
and
your
army
gets
destroyed"
moments.
And
sometimes
these
moments
come
at
a
very
low
cost
for
the
enemy,
due
to
your
units
not
being
capable
of
reacting
reasonably
on
their
own
in
many
situations.
|