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Date Editor Before After
2/1/2020 5:35:53 AMBRrankManored before revert after revert
Before After
1 I think stress has more to do with the speed in which battles resolve than with the life/death of units. As discussed extensively here, Zero-K's design creates many "blink and your army gets destroyed" moments. And sometimes these moments come at a very low cost for the enemy. 1 I think stress has more to do with the speed in which battles resolve than with the life/death of units. As discussed extensively here, Zero-K's design creates many "blink and your army gets destroyed" moments. And sometimes these moments come at a very low cost for the enemy, due to your units not being capable of reacting reasonably on their own in many situations.