1 |
Would require ton of rebalancing. Making mex more durable and more expensive seems like a good change regardless imho.
|
1 |
Would require ton of rebalancing. Making mex more durable and more expensive seems like a good change regardless imho.
|
2 |
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|
2 |
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|
3 |
Having 2x hp makes it a lot more forgiving for the player. Returning and repair is broken though given the hp/cost increase.
|
3 |
Having 2x hp makes it a lot more forgiving for the player. Returning and repair is broken though given the hp/cost increase.
|
4 |
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|
4 |
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|
5 |
Imho
repairing
should
be
independent
of
cost
and
hp.
Just
make
it
buildpower
x
some
multiplier
as
hp
regen
when
repairing.
|
5 |
Is
repairing
based
on
hp/cost
ratio
or
is
constant?
|