Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.8.2.3 - Superfluid Update

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/14/2020 9:58:39 PMEErankAdminAnarchid before revert after revert
2/14/2020 9:58:29 PMEErankAdminAnarchid before revert after revert
2/14/2020 9:10:04 PMEErankAdminAnarchid before revert after revert
2/14/2020 9:09:24 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Goodbye Zero-K, with "physics". Welcome, Starcraft-K, where tanks and ships dance even more momentum-less'ly.[/quote] 1 [quote]Goodbye Zero-K, with "physics". Welcome, Starcraft-K, where tanks and ships dance even more momentum-less'ly.[/quote]
2 I once found an acceleration and turnradius aware pathfinding algorithm. 2 I once found an acceleration and turnradius aware pathfinding algorithm.
3 \n 3 \n
4 It took multiple seconds to run a single spaceship on a flat map. 4 It took multiple seconds to run a single spaceship on a flat map.
5 \n 5 \n
6 For ZK this means one of the three will always be true, barring a massive breakthrough in computer science 6 For ZK this means one of the three will always be true, barring a massive breakthrough in computer science
7 \n
7 - The pathfinding will ignore turn speeds and accelerations, and physicsy units will bump into obstacles so often that playing those factories will require babysitting them all the time. QWOP-K 8 - The pathfinding will ignore turn speeds and accelerations, and physicsy units will bump into obstacles so often that playing those factories will require babysitting them all the time. QWOP-K
8 \n 9 \n
9 - The pathfinding will ignore accel and turnradius, but units will approximate those assumptions. They will fail to basic much rarer and not be very physicsy. Superfluid-K. Star-K. 10 - The pathfinding will ignore accel and turnradius, but units will approximate those assumptions. They will fail to basic much rarer and not be very physicsy. Superfluid-K. Star-K.
10 \n 11 \n
11 - 0.01 FPS will be the peak performance, unless the game runs on a supercomputer. 12 - 0.01 FPS will be the peak performance, unless the game runs on a supercomputer.
12 \n 13 \n