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Suggestion: Cloak-defeating building

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Date Editor Before After
3/4/2020 7:06:53 PMBRrankManored before revert after revert
3/4/2020 7:05:37 PMBRrankManored before revert after revert
3/4/2020 7:02:44 PMBRrankManored before revert after revert
3/4/2020 7:01:41 PMBRrankManored before revert after revert
Before After
1 In my experience BA is not a very porcy game, at least not until the late game when everyone starts making adv metal makers. It does require you to pay a lot more attention to your economy's progression than Zero-K. 1 In my experience BA is not a very porcy game, at least not until the late game when everyone starts making adv metal makers. It does require you to pay a lot more attention to your economy's progression than Zero-K.
2 \n 2 \n
3 Its just that the BA community is ridiculously conservative and loves playing Simcity. I haven't played in years but they used to play mostly in 24/7 Delta Siege Dry autohosts. 3 Its just that the BA community is ridiculously conservative and loves playing Simcity. I haven't played in years but they used to play mostly in 24/7 Delta Siege Dry autohosts.
4 \n 4 \n
5 Cloaky shenanigans rarely happened in BA. It wasn't due to the seismic detectors, though. They were rarely built. I think it was just because airdrops were generally a more effective way to get units into the enemy's econ if you wanted. Cloaky units were also not as specialized as our scythes, which are basically designed to stab people in the face at the expense of any durability or range. 5 Cloaky shenanigans rarely happened in BA. It wasn't due to the seismic detectors, though. They were rarely built. I think it was just because airdrops were generally a more effective way to get units into the enemy's econ if you wanted. Cloaky units were also not as specialized as our scythes, which are basically designed to stab people in the face at the expense of any durability or range.
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7 There is also the matter of maps being proportionally larger and thus giving more space to maneuver in. Rather than cloak, players with such inclinations tended to just send swarms of raiders through unguarded lateral paths. 7 There is also the matter of maps being proportionally larger and thus giving more space to maneuver in. Rather than cloak, players with such inclinations tended to just send swarms of raiders through unguarded lateral paths. Bombers were also a great option for econ assassination.
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9 Edit: Now that my memory is jogged, I seem to recall adv cloaked crawling bombs being somewhat common, though. They needed a lot of micro but you could seriously blow some fusions up with them. This might have been another reason why the more normal cloaky units weren't used, since if the're gonna die anyways, might as well be suicidal. 9 Edit: Now that my memory is jogged, I seem to recall adv cloaked crawling bombs being somewhat common, though. They needed a lot of micro but you could seriously blow some fusions up with them. This might have been another reason why the more normal cloaky units weren't used, since if the're gonna die anyways, might as well be suicidal.