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Map ZeroWars v1.52

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Date Editor Before After
3/8/2020 10:20:44 PMHUrankRhade before revert after revert
3/8/2020 10:20:00 PMHUrankRhade before revert after revert
3/8/2020 10:19:40 PMHUrankRhade before revert after revert
3/8/2020 5:43:24 PMHUrankRhade before revert after revert
3/8/2020 5:42:02 PMHUrankRhade before revert after revert
3/8/2020 5:41:31 PMHUrankRhade before revert after revert
3/8/2020 5:29:48 PMHUrankRhade before revert after revert
3/8/2020 5:24:28 PMHUrankRhade before revert after revert
3/8/2020 5:22:20 PMHUrankRhade before revert after revert
3/8/2020 5:20:49 PMHUrankRhade before revert after revert
3/8/2020 5:12:36 PMHUrankRhade before revert after revert
3/8/2020 5:04:16 PMHUrankRhade before revert after revert
3/8/2020 4:53:34 PMHUrankRhade before revert after revert
3/8/2020 4:51:00 PMHUrankRhade before revert after revert
3/8/2020 4:43:42 PMHUrankRhade before revert after revert
3/8/2020 4:42:38 PMHUrankRhade before revert after revert
3/8/2020 4:41:28 PMHUrankRhade before revert after revert
3/8/2020 4:40:20 PMHUrankRhade before revert after revert
3/8/2020 4:33:12 PMHUrankRhade before revert after revert
3/8/2020 4:32:22 PMHUrankRhade before revert after revert
3/8/2020 4:31:54 PMHUrankRhade before revert after revert
3/8/2020 4:29:53 PMHUrankRhade before revert after revert
Before After
1 Tech-Tree with the OPTIONAL Chicken Factory 1 Tech-Tree with the OPTIONAL Chicken Factory
2 [img]https://i.imgur.com/Qlvh5Qt.jpg[/img] 2 [img]https://i.imgur.com/Qlvh5Qt.jpg[/img]
3 Morphing an adv. factory costs 400 metal (and energy) 3 Morphing an adv. factory costs 400 metal (and energy)
4 Advanced Factories do not lose the ability to build the basic units. 4 Advanced Factories do not lose the ability to build the basic units.
5 \n 5 \n
6 https://zero-k.info/mediawiki/index.php?title=Main_Page#Units 6 https://zero-k.info/mediawiki/index.php?title=Main_Page#Units
7 Unit statistics in game: hold SPACE and left click on 7 Unit statistics in game: hold SPACE and left click on
8 either the unit itself or it's icon in the factory build panel 8 either the unit itself or it's icon in the factory build panel
9 \n 9 \n
10 Chicken units: 10 Chicken units:
11 Chicken; Leaper; Spiker; Dodo; Pigeon; 11 Chicken; Leaper; Spiker; Dodo; Pigeon;
12 Cocatrice; Basilisk; Blimpy; White Dragon; 12 Cocatrice; Basilisk; Blimpy; White Dragon;
13 \n 13 \n
14 Firefly (1st in Air) Viper (1st in Adv Air) 14 Firefly (1st in Air) Viper (1st in Adv Air)
15 Unused units in Zero-K: 15 Unused units in Zero-K:
16 Grebe (3rd in Adv Light) has no page on the Zero-K wiki 16 Grebe (3rd in Adv Light) has no page on the Zero-K wiki
17 Dampener (4th in Adv Medium) has no page on the Zero-K wiki (it is similar to the Badger) 17 Dampener (4th in Adv Medium) has no page on the Zero-K wiki (it is similar to the Badger)
18 Eclipse (5th in Adv Air) 18 Eclipse (5th in Adv Air)
19 Nebula (6th in Adv Air) 19 Nebula (6th in Adv Air)
20 \n 20 \n
21 Individual unit changes from the base game: 21 Individual unit changes from the base game:
22 https://springfiles.com/spring/spring-maps/zero-wars 22 https://springfiles.com/spring/spring-maps/zero-wars
23 Nebula has no shields and drones, however it has increased damage and range 23 Nebula has no shields and drones, however it has increased damage and range
24 \n 24 \n
25 Some units (unused, drones, chicken) may not work properly, or have missing unit AI features. 25 Some units (unused, drones, chicken) may not work properly, or have missing unit AI features.
26 \n 26 \n
27 Duck commander upgrades: 27 Duck commander upgrades:
28 Missile ( base weapon) , Laser ( additional weapon) , Armor ( +HP) , S. L. A. M. ( additional weapon) 28 Missile ( base weapon) , Laser ( additional weapon) , Armor ( +HP) , S. L. A. M. ( additional missile weapon)