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Chainsaw range is too great

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Date Editor Before After
3/9/2020 9:12:03 PMBRrankManored before revert after revert
Before After
1 A chainsaw takes something like 12-13 seconds to shot down a single nimbus, meaning a single nimbus can operate within its range for 10-something seconds before having to retreat. That's a lot, and its just one. Imagine the damage a ball can make within that time. 1 A chainsaw takes something like 12-13 seconds to shot down a single nimbus, meaning a single nimbus can operate within its range for 10-something seconds before having to retreat. That's a lot, and its just one. Imagine the damage a ball can make within that time.
2 \n 2 \n
3 And a single raven requires 5 shots, aka 5 seconds, to shot down. That's a lot of time for a bomber to bomb something and flee. If you have a moderately sized ball attacking an important target, chances are you will make cost well within its range. 3 And a single raven requires 5 shots, aka 5 seconds, to shot down. That's a lot of time for a bomber to bomb something and flee. If you have a moderately sized ball attacking an important target, chances are you will make cost well within its range.
4 \n 4 \n
5 Chainsaw has a huge range because the range within which it de-facto deters air attacks is smaller than it seems. 5 Chainsaw has a huge range because the range within which it de-facto deters air attacks is smaller than it seems.
6 \n 6 \n
7 Also, its costs twice what a stinger does and can only shot air. Its high DPS makes sense. 7 Also, its costs twice what a stinger does and can only shot air. Its high DPS makes sense.
8 \n 8 \n
9 In short, I think its fine balance-wise currently. There are two ways an air player can counter it: short precise attacks within its territory, or destroying the chainsaw directly with a sizable gunship attack/bombing run. 9 In short, I think its fine balance-wise currently. There are two ways an air player can counter it: short precise attacks within its territory, or destroying the chainsaw directly with a sizable gunship attack/bombing run.
10 \n 10 \n
11 When you spam chainsaws, yeah, that shuts air down, but when your enemy spams AA, you stop making air. You have made them waste lots of metal on AA, that's an advantage. 11 When you spam chainsaws, yeah, that shuts air down, but when your enemy spams AA, you stop making air. You have made them waste lots of metal on AA, that's an advantage.
12 \n
13 I'd say bullshit flex AA is a much greater problem for air currently.