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Commander Power-Levels/uses

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Date Editor Before After
3/10/2020 3:10:00 AMUSranknop before revert after revert
Before After
1 Right now Recon is hands-down the best because it's the only chassis that helps you expand in early game, which is How You Win Zero-K. Chassis balance should either make other options better for expansion or better at mid/lategame tasks, if this can be done without making them unstoppable rushdown units. 1 Right now Recon is hands-down the best because it's the best chassis to help you expand in early game, which is How You Win Zero-K. Chassis balance should either make other options better for expansion or better at mid/lategame tasks, if this can be done without making them unstoppable rushdown units.
2 \n 2 \n
3 Reorganizing the commander upgrade system should give more room to breathe if you're looking for special abilities for other chassis. Upgrades are rarely used in competitive play and either a meme or a metal sink in casual play. This seems like a closely related issue to Recon being the only viable choice. 3 Reorganizing the commander upgrade system should give more room to breathe if you're looking for special abilities for other chassis. Upgrades are rarely used in competitive play and either a meme or a metal sink in casual play. This seems like a closely related issue to Recon being the only viable choice.
4 \n 4 \n
5 A criticism of the commander upgrade system is that it can't decide whether to lock the commander into a specialized role or let it become whatever it wants. You can make a kind of tanky recon commander by always picking health upgrades, but being able to do so is weird and probably kind of a trap. 5 A criticism of the commander upgrade system is that it can't decide whether to lock the commander into a specialized role or let it become whatever it wants. You can make a kind of tanky recon commander by always picking health upgrades, but being able to do so is weird and probably kind of a trap.
6 \n 6 \n
7 Consider a different system for managing commander upgrades. Instead of picking two things at each level with some arbitrary breaking points for weapons and/or major abilities, each chassis gets some paths they can upgrade one at a time. MOST differences between chassis are represented by paths. The tree might look something like.. 7 Consider a different system for managing commander upgrades. Instead of picking two things at each level with some arbitrary breaking points for weapons and/or major abilities, each chassis gets some paths they can upgrade one at a time. MOST differences between chassis are represented by paths. The tree might look something like..
8 \n 8 \n
9 Recon: 9 Recon:
10 * Starting Weapon -> Choice of Recon Weapons, swappable with morph at any time 10 * Starting Weapon -> Choice of Recon Weapons, swappable with morph at any time
11 * Jump Jets (just enough to get up a cliff, long recharge) -> Faster Recharge -> Longer Distance 11 * Jump Jets (just enough to get up a cliff, long recharge) -> Faster Recharge -> Longer Distance
12 * Choose one of.. (or both?) 12 * Choose one of.. (or both?)
13 * Radar Jammer -> Personal Cloak 13 * Radar Jammer -> Personal Cloak
14 * Faster Movement -> Faster Movement 14 * Faster Movement -> Faster Movement
15 \n 15 \n
16 Guardian: 16 Guardian:
17 * Starting Weapon -> Choice of Guardian Weapons, swappable with morph at any time 17 * Starting Weapon -> Choice of Guardian Weapons, swappable with morph at any time
18 * More Health -> More Health -> More Health 18 * More Health -> More Health -> More Health
19 * Choose one of.. (or both?) 19 * Choose one of.. (or both?)
20 * Personal Shield -> Area Shield 20 * Personal Shield -> Area Shield
21 * AA Weapon -> Better AA Weapon 21 * AA Weapon -> Better AA Weapon
22 \n 22 \n
23 Strike: 23 Strike:
24 * Starting Weapon -> Choice of Strike Weapons, swappable with morph at any time 24 * Starting Weapon -> Choice of Strike Weapons, swappable with morph at any time
25 * Faster Movement -> Faster Movement -> Faster Movement 25 * Faster Movement -> Faster Movement -> Faster Movement
26 * Choose one of.. (or both?) 26 * Choose one of.. (or both?)
27 * Personal Cloak -> Area Cloak 27 * Personal Cloak -> Area Cloak
28 * Some D-gun -> Some better D-gun 28 * Some D-gun -> Some better D-gun
29 \n 29 \n
30 Engineer: 30 Engineer:
31 * Starting Weapon -> Choice of Engineer Weapons, swappable with morph at any time 31 * Starting Weapon -> Choice of Engineer Weapons, swappable with morph at any time
32 * More Buildpower -> More Buildpower -> More Buildpower 32 * More Buildpower -> More Buildpower -> More Buildpower
33 * Choose one of.. (or both?) 33 * Choose one of.. (or both?)
34 * Build Capacitor (store BP for quick builds) -> More Build Capacitor 34 * Build Capacitor (store BP for quick builds) -> More Build Capacitor
35 * Longer Radar -> Stealth Detect Field 35 * Longer Radar -> Stealth Detect Field
36 \n 36 \n
37 Damage potential of each chassis determined by the set of weapons they can choose. 37 Damage potential of each chassis determined by the set of weapons they can choose.