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[quote]Question is, can you cost-effectively counter bolas without overspending? [/quote]
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[quote]Question is, can you cost-effectively counter bolas without overspending? [/quote]
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most of the listed units will make positive cost vs Bolas
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most of the listed units will make positive cost vs Bolas
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among them quite a lot are mainline combat effective units that can go on to kill other things and win game.
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among them quite a lot are mainline combat effective units that can go on to kill other things and win game.
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i would say that the below units are the "best" counters that would take no real losses from bolas:
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i would say that the below units are the "best" counters that would take no real losses from bolas:
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again to reiterate you should NEVER engage bolas with a lone unit
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again to reiterate you should NEVER engage bolas with a lone unit
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cloaky:
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cloaky:
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-Knight < 3
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-Knight < 3
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(+++will kill bolas before they can even shoot)
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(+++will kill bolas before they can even shoot)
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shield:
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shield:
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-outlaw +thug (3-5 outlaw, 2-3 thug)
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-outlaw +thug (3-5 outlaw, 2-3 thug)
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Rover
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Rover
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-fencer < 6 (supported with com or riot ideally)
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-fencer < 6 (supported with com or riot ideally)
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(+++will kill bolas before they can even shoot)
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(+++will kill bolas before they can even shoot)
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tank:
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tank:
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-blitz < 4
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-blitz < 4
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(+++will kill bolas before they can even shoot)
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(+++will kill bolas before they can even shoot)
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(++++as fast as bolas)
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(++++as fast as bolas)
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jump:
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jump:
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-moderator < 2 (supported with com or riot ideally)
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-moderator < 2 (supported with com or riot ideally)
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(+++will kill bolas before they can even shoot)
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(+++will kill bolas before they can even shoot)
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spider:
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-venoms
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(+++will stun lock bolas ball before they can even shoot)
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(++++as fast as bolas)
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(+++++cheap, AOE, and can take on more then one bolas at a time)
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all of these units can simply continue pushing and kill the enemy base with ease
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all of these units can simply continue pushing and kill the enemy base with ease
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