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Zero-K v1.8.4.4 - Engine Update

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Date Editor Before After
4/11/2020 9:07:32 AMRUrankOntheheavens before revert after revert
Before After
1 Ok so meanwhile I want to bring up Desolator's awfully long curl-up time. This is a feature that I doubt anyone has ever used in games human vs human. It is useless beyond all measures. 1 Ok so meanwhile I want to bring up Desolator's awfully long curl-up time. This is a feature that I doubt anyone has ever used in games human vs human. It is useless beyond all measures.
2 \n 2 \n
3 I am curious what @GoogleFrog thinks about this feature of Desolator. Maybe it should be 3 I am curious what @GoogleFrog thinks about this feature of Desolator. Maybe it should be
4 \n 4 \n
5 A. Either removed and HP of Desolator buffed directly 5 A. Either removed and HP of Desolator buffed directly
6 B. Time of armoring-up reduced 6 B. Time of armoring-up reduced
7 C. Just removed without any buffing. 7 C. Just removed without any buffing.
8 D. Left alone as its ok now 8 D. Left alone as its ok now
9 \n
10 More elegant solution would be like this: Desolator gains armor reduction as soon as button is pressed or at least no more than 1 second in, whereas animation continues and Desolator is not allowed to fire. See, i guess that intended purpose is to defending against artillery and air damage, but it seriously fails at task. Now it would be able to without changing HP or animation speed values.