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Widgets vs Cheating

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Date Editor Before After
4/14/2020 7:28:55 PMGBrankAdminDeinFreund before revert after revert
4/14/2020 7:26:30 PMGBrankAdminDeinFreund before revert after revert
4/14/2020 7:25:32 PMGBrankAdminDeinFreund before revert after revert
4/14/2020 7:20:22 PMGBrankAdminDeinFreund before revert after revert
4/14/2020 7:18:53 PMGBrankAdminDeinFreund before revert after revert
Before After
1 [quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code. 1 [quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code.
2 [/quote] 2 [/quote]
3 \n 3 \n
4 That's the opposite of what I wanted to say. I think widget development should be encouraged as much as game development. I'd even say widget development is game development. Since widgets are what allows ZK to be so fluid and intuitive to play. 4 That's the opposite of what I wanted to say. I think widget development should be encouraged as much as game development. I'd even say widget development is game development. Since widgets are what allows ZK to be so fluid and intuitive to play.
5 \n 5 \n
6 As such I'm completely open to players using them to gain an advantage. We can still ban the players if they use widgets inappropriately, e.g. to disrupt other players with lags, chat or making the game otherwise unplayable. 6 As such I'm completely open to players using them to gain an advantage. We can still ban the players if they use widgets inappropriately, e.g. to disrupt other players with lags, chat or making the game otherwise unplayable.
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8 This is also not trying to tell you what rules to use for determining the top players. Tournaments can always use their own set of rules. 8 This is also not trying to tell you what rules to use for determining the top players. Tournaments can always use their own set of rules.
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10 @PRO_rANDY 10 @PRO_rANDY
11 Besides the part on how to about new developments, wouldn't you agree that ZK's open widget policy has allowed for the game to make its own niche in the first place? Would ZK be worth playing over other games if it had all automation disabled and was limited to point commands? 11 Besides the part on how to go about new developments, wouldn't you agree that ZK's open widget policy has allowed for the game to make its own niche in the first place? Would ZK be worth playing over other games if it had all automation disabled and was limited to point commands?
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13 All of this might very well be different if ZK was bigger. As it is we can only offer one ladder for everyone to play competitively, try new strategies and devs to test new developments.