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[quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code.
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[quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code.
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That's the opposite of what I wanted to say. I think widget development should be encouraged as much as game development. I'd even say widget development is game development. Since widgets are what allows ZK to be so fluid and intuitive to play.
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That's the opposite of what I wanted to say. I think widget development should be encouraged as much as game development. I'd even say widget development is game development. Since widgets are what allows ZK to be so fluid and intuitive to play.
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As such I'm completely open to players using them to gain an advantage. We can still ban the players if they use widgets inappropriately, e.g. to disrupt other players with lags, chat or making the game otherwise unplayable.
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As such I'm completely open to players using them to gain an advantage. We can still ban the players if they use widgets inappropriately, e.g. to disrupt other players with lags, chat or making the game otherwise unplayable.
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This is also not trying to tell you what rules to use for determining the top players. Tournaments can always use their own set of rules.
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This is also not trying to tell you what rules to use for determining the top players. Tournaments can always use their own set of rules.
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@PRO_rANDY
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@PRO_rANDY
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Besides
the
part
on
how
to
about
new
developments,
wouldn't
you
agree
that
ZK's
open
widget
policy
has
allowed
for
the
game
to
make
its
own
niche
in
the
first
place?
Would
ZK
be
worth
playing
over
other
games
if
it
had
all
automation
disabled
and
was
limited
to
point
commands?
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Besides
the
part
on
how
to
go
about
new
developments,
wouldn't
you
agree
that
ZK's
open
widget
policy
has
allowed
for
the
game
to
make
its
own
niche
in
the
first
place?
Would
ZK
be
worth
playing
over
other
games
if
it
had
all
automation
disabled
and
was
limited
to
point
commands?
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All of this might very well be different if ZK was bigger. As it is we can only offer one ladder for everyone to play competitively, try new strategies and devs to test new developments.
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