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[quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code.[/quote]
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[quote]From reading the above it seems to me that Zero-K should only allow a set of pre-authorised widgets. Would that be technically possible or would there be workarounds? Seems crazy that players could secure an advantage over others by only enabling a widget. Just like typing in a cheat code.[/quote]
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@DeinFreund I was referring to the overall discussion above.
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@DeinFreund I was referring to the overall discussion above.
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I think widgets need to be limited to a pre-authorised set that relate to interface options rather than provide ai-based assistance. Just like using an aim-bot in an FPS, I do not see why enabling bot-like assistance that affords an advantage over those not using the option does anything other than spoil an otherwise level playing field.
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I think widgets need to be limited to a pre-authorised set that relate to interface options rather than provide ai-based assistance. Just like using an aim-bot in an FPS, I do not see why enabling bot-like assistance that affords an advantage over those not using the option does anything other than spoil an otherwise level playing field.
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At least doing so for rated games would appear to make sense.
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At least doing so for rated games would appear to make sense.
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So
at
the
moment
can
anyone
code
their
own
widgets
/
hacks,
and
does
the
server
know
that
they
are
using
their
own
jack's?
Otherwise
does
the
server
know
what
widgets
are
enabled
or
disabled?
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9 |
So
at
the
moment
can
anyone
code
their
own
widgets
/
hacks,
and
does
the
server
know
that
they
are
using
their
own
hacks?
Otherwise
does
the
server
know
what
widgets
are
enabled
or
disabled?
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