3 |
This line is something I don't understand. I have played this game for quite a bit, but I could never tell you what a unit on free-roam is going to do, or how a unit on fight-move will behave. Chase, skirm, low-priority target classes are changing without the player knowing about it, and even if they didn't it is very hard to follow the unit AI's decision making without looking at the code. I know Scorchers should automatically dive against some units and kite some others, but this is something I have been unable to predict. Then they also retreat from buildings when the building is about to explode and other special behavior. At that point I feel the scorcher dive/kite decision might as well be dictated by a neural net.
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3 |
This line is something I don't understand. I have played this game for quite a bit, but I could never tell you what a unit on free-roam is going to do, or how a unit on fight-move will behave. Chase, skirm, low-priority target classes are changing without the player knowing about it, and even if they didn't it is very hard to follow the unit AI's decision making without looking at the code. I know Scorchers should automatically dive against some units and kite some others, but this is something I have been unable to predict. Then they also retreat from buildings when the building is about to explode and other special behavior. At that point I feel the scorcher dive/kite decision might as well be dictated by a neural net.
|
6 |
I
think
there
is
a
good
reason
to
keep
widgets
available
but
not
integrate
them
into
the
game
without
vetting.
I'm
all
for
open
widgets,
but
UI
wise
this
would
just
lead
to
players
shooting
themselves
in
the
foot.
There's
a
good
reason
the
widget
list
is
hidden
behind
some
settings
and
I've
seen
enough
players
opting
for
a
reinstall
just
a
few
minutes
after
I
explained
them
how
to
access
it.
|
6 |
I
think
there
is
a
good
reason
to
keep
widgets
available
but
not
integrate
them
into
the
game
without
vetting.
I'm
all
for
open
widgets,
but
UI
wise
this
would
just
lead
to
players
shooting
themselves
in
the
foot.
There's
a
good
reason
the
widget
list
is
hidden
behind
some
settings
and
I've
seen
enough
players
opting
for
a
reinstall
just
a
few
minutes
after
I
explained
them
how
to
access
it.
There's
also
the
point
of
having
a
different
configuration
every
game
breaking
balance.
|