1 |
Maybe a more practical explanation of what I want to avoid is ZK being two different games whether you play as an AI or as a human. You should always be able to exploit weaknesses of the AI, but the AI shouldn't be able to exploit weaknesses of humans.
|
1 |
Maybe a more practical explanation of what I want to avoid is ZK being two different games whether you play as an AI or as a human. You should always be able to exploit weaknesses of the AI, but the AI shouldn't be able to exploit weaknesses of humans.
|
2 |
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2 |
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3 |
In Starcraft, AIs without APM limit play a completely different game than humans. A human would never be able to replicate what such an AI does. My goal for ZK would be that a human can always (at least theoretically) replicate what the AI does and use it for himself. This is not possible if some micro automation is inaccessible for the player.
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3 |
In Starcraft, AIs without APM limit play a completely different game than humans. A human would never be able to replicate what such an AI does. My goal for ZK would be that a human can always (at least theoretically) replicate what the AI does and use it for himself. This is not possible if some micro automation is inaccessible for the player.
|
4 |
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4 |
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5 |
This
might
seem
like
an
impossible
task,
but
it
still
seems
like
ZK
is
fairly
close
to
it.
Depending
on
how
we
decide,
this
may
lead
to
AIs
cheating
by
definition
and
void
the
"if
you
can't
beat
the
AI,
learn
from
the
AI"
slogan.
|
5 |
This
might
seem
like
an
impossible
task,
but
ZK
is
fairly
close
to
it
currently.
Depending
on
how
we
decide,
this
may
in
the
future
lead
to
AIs
cheating
by
definition
and
void
the
"if
you
can't
beat
the
AI,
learn
from
the
AI"
slogan.
|