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@dyth68
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@dyth68
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[q]I see the only purpose of rewards (in the context of a game) to be increasing fun. So I don't see a reason to reward one skill (rapidly flitting about the map) when there are plenty of other skills (such as grand strategy, careful unit choices, clever manoeuvrers or just splitting attention between the *non*-trivial things) to reward. I think rewards should concentrate on the skills that are fun to practice and think flitting about and keeping track of a huge number of trivial things is less fun to practice than the other aspects of the game.
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[q]I see the only purpose of rewards (in the context of a game) to be increasing fun. So I don't see a reason to reward one skill (rapidly flitting about the map) when there are plenty of other skills (such as grand strategy, careful unit choices, clever manoeuvrers or just splitting attention between the *non*-trivial things) to reward. I think rewards should concentrate on the skills that are fun to practice and think flitting about and keeping track of a huge number of trivial things is less fun to practice than the other aspects of the game.
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I also think ladder positioning is only a substantial reward for a few people who are concentrated near the top.[/q]
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I also think ladder positioning is only a substantial reward for a few people who are concentrated near the top.[/q]
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There's
far
more
going
on
than
APM
that
should
be
given
credit.
You
listed
some
of
them
yourself.
Like
Randy,
I'm
getting
old
and
laugh
at
how
slow
I'm
becoming.
You'd
think
that
would
make
me
FOR
micro
reducing
widgets
but
honestly
I'm
not
sold.
So
whilst
you
say
you
don't
enjoy
practising
those
aspects,
I
do.
For
me
there's
a
lot
of
fun
to
be
had
executing
a
three
pronged
attack,
or
a
bait
into
some
nasty
cloak
and
paralyze
trap
whilst
a
scythe
hits
those
winds.
I
DO
enjoy
those
things
going
well
and
put
a
lot
of
effort
into
making
sure
they're
set
up
and
executed
well,
even
if
doing
so
requires
me
to
experience
a
sloppy
blurred
mess
of
activity
most
times.
I'd
never
trade
my
personal
ability
to
do
it
for
a
bot,
because
it's
no
longer
skillful
or
cool
then.
It's
the
norm.
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There's
far
more
going
on
than
APM
that
should
be
given
credit.
You
listed
some
of
them
yourself.
Like
Randy,
I'm
getting
old
and
laugh
at
how
slow
I'm
becoming.
You'd
think
that
would
make
me
FOR
micro
reducing
widgets
but
honestly
I'm
not
sold.
So
whilst
you
say
you
don't
enjoy
practising
those
aspects,
I
still
do.
For
me
there's
a
lot
of
fun
to
be
had
executing
a
three
pronged
attack,
or
a
bait
into
some
nasty
cloak
and
paralyze
trap
whilst
a
scythe
hits
those
winds.
I
DO
enjoy
those
things
going
well
and
put
a
lot
of
effort
into
making
sure
they're
set
up
and
executed
well,
even
if
doing
so
requires
me
to
experience
a
sloppy
blurred
mess
of
activity
most
times.
I'd
never
trade
my
personal
ability
to
do
it
for
a
bot,
because
it's
no
longer
skillful
or
cool
then.
It's
the
norm.
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UI stuff like better indicators I can get behind. Auto-jump away from danger, artillery revealing, bots etc... Nah. It's the equivalent of PEDs and Steroids in sports. Fine for casual stuff, banned in official games like the Olympics. What makes our competitive / ranked play any more official or serious than casual if it's not held to some sort of additional standard?
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UI stuff like better indicators I can get behind. Auto-jump away from danger, artillery revealing, bots etc... Nah. It's the equivalent of PEDs and Steroids in sports. Fine for casual stuff, banned in official games like the Olympics. What makes our competitive / ranked play any more official or serious than casual if it's not held to some sort of additional standard?
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