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Widgets vs Cheating

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Date Editor Before After
4/15/2020 6:43:21 PMGBrankPRO_Dregs before revert after revert
Before After
1 @dyth68 1 @dyth68
2 \n 2 \n
3 [q]I see the only purpose of rewards (in the context of a game) to be increasing fun. So I don't see a reason to reward one skill (rapidly flitting about the map) when there are plenty of other skills (such as grand strategy, careful unit choices, clever manoeuvrers or just splitting attention between the *non*-trivial things) to reward. I think rewards should concentrate on the skills that are fun to practice and think flitting about and keeping track of a huge number of trivial things is less fun to practice than the other aspects of the game. 3 [q]I see the only purpose of rewards (in the context of a game) to be increasing fun. So I don't see a reason to reward one skill (rapidly flitting about the map) when there are plenty of other skills (such as grand strategy, careful unit choices, clever manoeuvrers or just splitting attention between the *non*-trivial things) to reward. I think rewards should concentrate on the skills that are fun to practice and think flitting about and keeping track of a huge number of trivial things is less fun to practice than the other aspects of the game.
4 I also think ladder positioning is only a substantial reward for a few people who are concentrated near the top.[/q] 4 I also think ladder positioning is only a substantial reward for a few people who are concentrated near the top.[/q]
5 \n 5 \n
6 There's far more going on than APM that should be given credit. You listed some of them yourself. Like Randy, I'm getting old and laugh at how slow I'm becoming. You'd think that would make me FOR micro reducing widgets but honestly I'm not sold. So whilst you say you don't enjoy practising those aspects, I do. For me there's a lot of fun to be had executing a three pronged attack, or a bait into some nasty cloak and paralyze trap whilst a scythe hits those winds. I DO enjoy those things going well and put a lot of effort into making sure they're set up and executed well, even if doing so requires me to experience a sloppy blurred mess of activity most times. I'd never trade my personal ability to do it for a bot, because it's no longer skillful or cool then. It's the norm. 6 There's far more going on than APM that should be given credit. You listed some of them yourself. Like Randy, I'm getting old and laugh at how slow I'm becoming. You'd think that would make me FOR micro reducing widgets but honestly I'm not sold. So whilst you say you don't enjoy practising those aspects, I still do. For me there's a lot of fun to be had executing a three pronged attack, or a bait into some nasty cloak and paralyze trap whilst a scythe hits those winds. I DO enjoy those things going well and put a lot of effort into making sure they're set up and executed well, even if doing so requires me to experience a sloppy blurred mess of activity most times. I'd never trade my personal ability to do it for a bot, because it's no longer skillful or cool then. It's the norm.
7 \n 7 \n
8 UI stuff like better indicators I can get behind. Auto-jump away from danger, artillery revealing, bots etc... Nah. It's the equivalent of PEDs and Steroids in sports. Fine for casual stuff, banned in official games like the Olympics. What makes our competitive / ranked play any more official or serious than casual if it's not held to some sort of additional standard? 8 UI stuff like better indicators I can get behind. Auto-jump away from danger, artillery revealing, bots etc... Nah. It's the equivalent of PEDs and Steroids in sports. Fine for casual stuff, banned in official games like the Olympics. What makes our competitive / ranked play any more official or serious than casual if it's not held to some sort of additional standard?