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[quote]How about limiting widgets to an authorized set for all games except for games that are not ranked and in which non-authorized widgets have been enabled?
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[quote]How about limiting widgets to an authorized set for all games except for games that are not ranked and in which non-authorized widgets have been enabled?
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If you like a new and unauthorized widget enough, then you can seek to get it added to the authorized set for the benefit and use of everybody or have it integrated in the game.
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If you like a new and unauthorized widget enough, then you can seek to get it added to the authorized set for the benefit and use of everybody or have it integrated in the game.
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This helps ensure a level playing field for ranked and tournament games, and safeguards against obtaining an unwarranted advantage via one or more widgets not in use by others and a desire to keep such widgets secret for the same reason.[/quote]
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This helps ensure a level playing field for ranked and tournament games, and safeguards against obtaining an unwarranted advantage via one or more widgets not in use by others and a desire to keep such widgets secret for the same reason.[/quote]
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What is the harm with this approach? It gives a more level playing field, right? And it prevents gaining an unwarranted advantage during games that are supposed to be a test of skill rather than use of hacks. Aim bots might improve the fun for the individual in possession of the unwarranted advantage, but they spoil the game for everyone else and in such competitive games are therefore appropriately banned for this reason.
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What is the harm with this approach? It gives a more level playing field, right? And it prevents gaining an unwarranted advantage during games that are supposed to be a test of skill rather than use of hacks. Aim bots might improve the fun for the individual in possession of the unwarranted advantage, but they spoil the game for everyone else and in such competitive games are therefore appropriately banned for this reason.
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The
proposed
approach
allows
widget
development
and
testing
but
prevents
gaining
an
unwarranted
advantage
from
a
widget
not
readily
available
for
everyone
else
by
accident
or
design.
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9 |
The
proposed
approach
allows
widget
development
and
testing
but
prevents
gaining
an
unwarranted
advantage
in
competitive
play
from
a
widget
not
readily
available
for
everyone
else
by
accident
or
design.
|