1 |
[q]Also,
I
strongly
disagree
that
games
are
supposed
to
be
a
competitive
test
of
skill.
Playing
vs.
an
AI
or
someone
who
has
a
way
better
UI
than
you
will
still
be
a
test
of
skill.
[q]
|
1 |
[q]Also,
I
strongly
disagree
that
games
are
supposed
to
be
a
competitive
test
of
skill.
Playing
vs.
an
AI
or
someone
who
has
a
way
better
UI
than
you
will
still
be
a
test
of
skill.
[/q]
|
2 |
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2 |
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3 |
We have a competitive ladder. Of course that section of the game is supposed to be a competitive test of skill. What was the original purpose of making that ladder? To measure players skill against eachother, or something else to do with who was packing the most PEWs (Performance Enhancing Widgets yo, what a term)?
|
3 |
We have a competitive ladder. Of course that section of the game is supposed to be a competitive test of skill. What was the original purpose of making that ladder? To measure players skill against eachother, or something else to do with who was packing the most PEWs (Performance Enhancing Widgets yo, what a term)?
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4 |
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4 |
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5 |
If people have widgets that are genuinely about UI improvements, they are prime candidates for integration and as such would be allowed in a theoretically locked down ranked competitive ladder environment - so no harm there.
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5 |
If people have widgets that are genuinely about UI improvements, they are prime candidates for integration and as such would be allowed in a theoretically locked down ranked competitive ladder environment - so no harm there.
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6 |
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6 |
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7 |
If anything, by formalizing this, you get a better pipeline for widget submission and pressure to get them out of the dark and into players hands.
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7 |
If anything, by formalizing this, you get a better pipeline for widget submission and pressure to get them out of the dark and into players hands.
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