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Stellaris is an RTS, and its a sluggish titanic monster. RTS' only definition is that its a strategy game that plays ou in real time. Any narrower definition you might want to make will be a sub-genre.
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1 |
Stellaris is an RTS, and its a sluggish titanic monster. RTS' only definition is that its a strategy game that plays ou in real time. Any narrower definition you might want to make will be a sub-genre.
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2 |
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3 |
The way I see it, "strategy" and "action" are like two axis of a graph. An FPS is extremely biased towards action but still has an element of strategy. Something like Stellaris is extremely biased towards strategy, but still has an element of action (at least if you're playing without pause, which is common in MP for obvious reasons).
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3 |
The way I see it, "strategy" and "action" are like two axis of a graph. An FPS is extremely biased towards action but still has an element of strategy. Something like Stellaris is extremely biased towards strategy, but still has an element of action (at least if you're playing without pause, which is common in MP for obvious reasons).
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5 |
A Moba has a lot more strategy than an FPS, but its still mostly an action game if you ask me.
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A Moba has a lot more strategy than an FPS, but its still mostly an action game if you ask me.
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7 |
Whereas something like Zero-K has a lot more action than Stellaris, but its still mostly an strategy game.
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Whereas something like Zero-K has a lot more action than Stellaris, but its still mostly an strategy game.
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8 |
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9 |
Different
people
prefer
different
points
in
that
graph,
tis
a
matter
of
taste,
etc.
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9 |
Different
people
prefer
different
points
in
that
graph,
tis
a
matter
of
taste,
etc.
Some,
if
not
all,
are
capable
of
enjoying
multiple
points
and
not
necessarily
enjoy
the
points
between
them.
I
enjoy
action
games
well
enough
and
also
enjoy
turn
based
games,
but
don't
enjoy
all
sorts
of
RTS.
I
don't
enjoy
fast-paced
RTS
games
like
Starcraft
at
all
for
example.
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12 |
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13 |
Regarding my personal preference in this matter and overall vision of what kinds of automation should or should not exist:
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Regarding my personal preference in this matter and overall vision of what kinds of automation should or should not exist:
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15 |
In strategy games like Zero-K I have always felt that, as you play the role of army commander, you should ideally not have to make decisions that fall into the scope of individual units, or at least not most of the time. Aka: your units should have enough independent intelligence to execute basic fighting strategies on their own, just as you'd expect your soldiers to do if you were commanding a real, intelligent army. The commander takes care of the macro stuff.
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15 |
In strategy games like Zero-K I have always felt that, as you play the role of army commander, you should ideally not have to make decisions that fall into the scope of individual units, or at least not most of the time. Aka: your units should have enough independent intelligence to execute basic fighting strategies on their own, just as you'd expect your soldiers to do if you were commanding a real, intelligent army. The commander takes care of the macro stuff.
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For example, I absolutely believe that a lance should have enough intelligence to not waste shots on fleas. That's not an army commander decision, that's an unit tactics decision.
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For example, I absolutely believe that a lance should have enough intelligence to not waste shots on fleas. That's not an army commander decision, that's an unit tactics decision.
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My personal beef with the idea of significant amounts of micro in an RTS is that it feels like it makes your role in the game fuzzy. You're the army commander but you have to babysit that lance? What exactly are you then? You're the army commander but 5% of the time you're also a lance pilot?
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19 |
My personal beef with the idea of significant amounts of micro in an RTS is that it feels like it makes your role in the game fuzzy. You're the army commander but you have to babysit that lance? What exactly are you then? You're the army commander but 5% of the time you're also a lance pilot?
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