1 |
All
it
does
is
ping
where
allied
nukes
and
missiles
are
going
and
their
expected
aoe.
I
got
tired
of
no
label
pings
being
used
to
show
where
nukes
are
going
then
having
to
figure
out
how
far
away
I
have
to
be.
I
also
got
tired
of
nonenglish
speakers
not
pinging
where
they're
nuking.
|
1 |
All
it
does
is
ping
where
allied
nukes
and
missiles
are
attack
ordered
and
their
expected
aoe.
I
got
tired
of
no
label
pings
being
used
to
show
where
nukes
are
going
then
having
to
figure
out
how
far
away
I
have
to
be.
I
also
got
tired
of
nonenglish
speakers
not
pinging
where
they're
nuking.
|
2 |
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2 |
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3 |
[img]https://i.imgur.com/1iNezxI.png[/img]
|
3 |
[img]https://i.imgur.com/1iNezxI.png[/img]
|
4 |
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|
4 |
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5 |
If this was turned into an opengl thing, it would be a minor QoL improvement IMO. The EMP, Napalm, and Eos display would also improve coordination efforts and battlefield awareness. Sometimes allied EMPs actually stun allied units because someone isn't paying attention or can't pay attention. There is a moderate sized portion of the player base that seems to not speak English or understand enough of it to coordinate or understand "EMP is coming here". An openGL version of this could improve situational awareness and help prevent that frustrating experience of "FUCKING ALLIES EMPD MY STUFF WHILE TRYING TO EMP THE SHIELDBALL!" which is extremely tilting when you have your expensive stuff stunned and have to watch helplessly as the enemy shieldball or whatever that was trying to be stunned end up killing you. I had a few games in living memory where an ally who doesn't speak English fired a nuke that accidentally damaged my forces because they didn't ping where it was going. That's moderately frustrating to me personally. In addition, I feel that silo/nuke becomes more satisfying to use when it shows the area it's about to desolate/ruin.
|
5 |
If this was turned into an opengl thing, it would be a minor QoL improvement IMO. The EMP, Napalm, and Eos display would also improve coordination efforts and battlefield awareness. Sometimes allied EMPs actually stun allied units because someone isn't paying attention or can't pay attention. There is a moderate sized portion of the player base that seems to not speak English or understand enough of it to coordinate or understand "EMP is coming here". An openGL version of this could improve situational awareness and help prevent that frustrating experience of "FUCKING ALLIES EMPD MY STUFF WHILE TRYING TO EMP THE SHIELDBALL!" which is extremely tilting when you have your expensive stuff stunned and have to watch helplessly as the enemy shieldball or whatever that was trying to be stunned end up killing you. I had a few games in living memory where an ally who doesn't speak English fired a nuke that accidentally damaged my forces because they didn't ping where it was going. That's moderately frustrating to me personally. In addition, I feel that silo/nuke becomes more satisfying to use when it shows the area it's about to desolate/ruin.
|
6 |
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|
6 |
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|
7 |
[img]https://i.imgur.com/p3rHbOh.png[/img]
|
7 |
[img]https://i.imgur.com/p3rHbOh.png[/img]
|
8 |
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|
8 |
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|
9 |
Seeing something like this can help coordinate efforts with allied players. This shows that this singu is expected to die, so someone else who may be planning to say bomb the singu or scorpion it would know to cancel that plan. This is a minor QoL thing in team games.
|
9 |
Seeing something like this can help coordinate efforts with allied players. This shows that this singu is expected to die, so someone else who may be planning to say bomb the singu or scorpion it would know to cancel that plan. This is a minor QoL thing in team games.
|
10 |
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|
10 |
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|
11 |
Once I have some more features implemented I'll be releasing it to the public.
|
11 |
Once I have some more features implemented I'll be releasing it to the public.
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