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[quote]Technically Lance and Phantom could be made to attempt to avoid shooting through allies as much as they do now, but not actually collide with allies if they happen to hit them. It would degrade the authenticity of the projectile physics and unit AI (why avoid shooting allies when your projectile passes through) but maybe that is a price worth paying.[/quote]
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1 |
[quote]Technically Lance and Phantom could be made to attempt to avoid shooting through allies as much as they do now, but not actually collide with allies if they happen to hit them. It would degrade the authenticity of the projectile physics and unit AI (why avoid shooting allies when your projectile passes through) but maybe that is a price worth paying.[/quote]
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2 |
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2 |
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3 |
Phantom projectiles are already heavily tweaked. They are also made to look like they hit nearly instantaneously, so I don't mind if they do.
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3 |
Phantom projectiles are already heavily tweaked. They are also made to look like they hit nearly instantaneously, so I don't mind if they do.
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4 |
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4 |
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5 |
Lances
have
much
more
"interaction"
with
the
world
around
them.
You
can
see
that
if
you
move
your
lances
parallel
with
your
target
they
will
stay
on
target
for
the
entire
shot,
while
if
you
move
opposite
they
will
only
graze
the
target.
So
I
feel
that
it's
important
that
they
either
change
on
appearance
or
keep
that
physical
interaction
with
the
world
around
them.
|
5 |
Lances
have
much
more
"interaction"
with
the
world
around
them.
You
can
see
that
if
you
move
your
lances
parallel
with
your
target
they
will
stay
on
target
for
the
entire
shot,
while
if
you
move
opposite
they
will
only
graze
the
target.
So
I
feel
that
it's
important
that
they
either
change
in
appearance
or
keep
that
physical
interaction
with
the
world
around
them.
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6 |
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6 |
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