1 |
[q]with flea rush being able to kill maybe one before mariens are sent to all the mineral lines.[/q]
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1 |
[q]with flea rush being able to kill maybe one before mariens are sent to all the mineral lines.[/q]
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2 |
I was running the math for a lotv marine, and it takes 4 seconds for the Marine to kill a Flea (10 dps vs 40 hp). It takes 2.6 seconds for the flea to kill a marine (42 dps vs 45*2.5 hp). Marines don't exactly counter Fleas here. Marine has a range advantage that perhaps lets it have 1 shot before ranges are matched, but thus only translates into extra kills once you have many.
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2 |
I was running the math for a lotv marine, and it takes 4 seconds for the Marine to kill a Flea (10 dps vs 40 hp). It takes 2.6 seconds for the flea to kill a marine (42 dps vs 45*2.5 hp). Marines don't exactly counter Fleas here. Marine has a range advantage that perhaps lets it have 1 shot before ranges are matched, but thus only translates into extra kills once you have many.
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3 |
\n
|
3 |
\n
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4 |
This
means
the
marine
loses
to
the
flea,
while
marines
plural
are
equal
[i]in
direct
combat[/i]
while
much
slower
and
blocked
by
cliffs.
Stimpack
changes
the
kill
time
from
4s
to
3s,
which
is
important
but
still
barely
adequate.
|
4 |
This
means
the
marine
loses
to
the
flea,
while
marines
plural
are
equal
[i]in
direct
combat[/i]
while
much
slower
and
blocked
by
cliffs.
Stimpack
changes
the
kill
time
from
4s
to
3s,
which
is
important
but
still
barely
adequate.
Stimpack
also
hurts
the
Marine.
|
5 |
\n
|
5 |
\n
|
6 |
The defender could of course match the investment, but the Flea is considerably cheaper, and Flea speed comes into mind. If all your Marines are guarding your minerals, then none are guarding your barracks. And if not all of them are guarding the same place, fleas can abuse their speed and mobility to beat them piecemeal.
|
6 |
The defender could of course match the investment, but the Flea is considerably cheaper, and Flea speed comes into mind. If all your Marines are guarding your minerals, then none are guarding your barracks. And if not all of them are guarding the same place, fleas can abuse their speed and mobility to beat them piecemeal.
|
7 |
\n
|
7 |
\n
|
8 |
If you are fighting multiple adversaries, just send a flea to each, kill their first Marine (if there even is one by this time), then kill workers. Use UnitAI to fight the simultaneous engagements.
|
8 |
If you are fighting multiple adversaries, just send a flea to each, kill their first Marine (if there even is one by this time), then kill workers. Use UnitAI to fight the simultaneous engagements.
|
9 |
\n
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9 |
\n
|
10 |
BW marine is weaker for all intents and purposes, and has practically no range lead over Flea.
|
10 |
BW marine is weaker for all intents and purposes, and has practically no range lead over Flea.
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