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How to do Total Annihilation wrong - Ashes of the Singularity

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Date Editor Before After
5/9/2020 1:20:24 AMSErankPLT_Godde before revert after revert
5/9/2020 1:00:26 AMSErankPLT_Godde before revert after revert
Before After
1 Ashes of the Singularity is free on HumbleBundle for a few days right now. 1 Ashes of the Singularity is free on HumbleBundle for a few days right now.
2 Should you get it? 2 Should you get it?
3 Not if you have played Total Annihilation, Supreme Commander and Zero-K. 3 Not if you have played Total Annihilation, Supreme Commander and Zero-K.
4 \n 4 \n
5 I have played it for a few hours and I find Ashes of Singularity( hereafter called just Ashes) really lackluster in almost every regard. I would much rather play Zero-K or Supreme Commander( nowadays Forged Alliance Forever) . 5 I have played it for a few hours and I find Ashes of the Singularity( hereafter called just Ashes) really lackluster in almost every regard. I would much rather play Zero-K or Supreme Commander( nowadays Forged Alliance Forever) .
6 I find the decrease of physical simulation particularly abhorrent. 6 I find the decrease of physical simulation particularly abhorrent.
7 \n 7 \n
8 [b]Shooting through enemy units[/b] 8 [b]Shooting through enemy units[/b]
9 In Total Annihilation, you can shoot through your own units and hit enemy units. But Ashes takes it to a whole other level by allowing projectiles to go through enemy units to hit enemies behind them. 9 In Total Annihilation, you can shoot through your own units and hit enemy units. But Ashes takes it to a whole other level by allowing projectiles to go through enemy units to hit enemies behind them.
10 \n 10 \n
11 [b]Units clipping through eachother.[/b] 11 [b]Units clipping through eachother.[/b]
12 Units really try to avoid each other by leaving loads of space by the default pathing, but when they happen to get too close to eachother, they usually just phase through eachother like its no-ones business. 12 Units really try to avoid each other by leaving loads of space by the default pathing, but when they happen to get too close to eachother, they usually just phase through eachother like its no-ones business.
13 \n 13 \n
14 [b]Ugly[/b] 14 [b]Ugly[/b]
15 I just find Ashes really ugly compared to Supreme Commander which was released 9 years earlier. 15 I just find Ashes really ugly compared to Supreme Commander which was released 9 years earlier.
16 I struggle to find any pictures where Ashes looks prettier than Supreme Commander. Supreme Commander pulls off the same aesthetic and scale so much better than Ashes. 16 I struggle to find any pictures where Ashes looks prettier than Supreme Commander. Supreme Commander pulls off the same aesthetic and scale so much better than Ashes.
17 \n 17 \n
18 [b]No movement types[/b] 18 [b]No movement types[/b]
19 All units are either hovers with minimal interaction with the terrain or airplanes, with no interaction with the terrain. Supreme Commander at least had water, underwater, hovering, floating ships and such aswell as walls and walls. Units and buildings die too fast impede movement in Ashes anyway. 19 All units are either hovers with minimal interaction with the terrain or airplanes, with no interaction with the terrain. Supreme Commander at least had water, underwater, hovering, floating ships and such aswell as walls and walls. Units and buildings die too fast impede movement in Ashes anyway.
20 \n 20 \n
21 [b]No wrecks[/b] 21 [b]No wrecks[/b]
22 When units die they just vanish like they were made of smoke. One of the things that really added grit to Total Annihilation was the wrecks that stayed and blocked the battlefield. In Supreme Commander they toned it down by allowing units to pass through wrecks without interference but at least it looked like a huge battle just took place there. 22 When units die they just vanish like they were made of smoke. One of the things that really added grit to Total Annihilation was the wrecks that stayed and blocked the battlefield. In Supreme Commander they toned it down by allowing units to pass through wrecks without interference but at least it looked like a huge battle just took place there.
23 \n 23 \n
24 [b]Upgrades[/b] 24 [b]Upgrades[/b]
25 They have some of the most boring upgrades where you progressively spend more and more resources for a flat % upgrade to stats such as damage and health. 25 They have some of the most boring upgrades where you progressively spend more and more resources for a flat % upgrade to stats such as damage and health.
26 \n 26 \n
27 [b]No proper fire while moving[/b] 27 [b]No proper fire while moving[/b]
28 Most units have a limited arc of fire and will twitchily turn around when you order them in the opposite direction of the enemy and stop firing at the enemy because they are facing the wrong direction. They will move and fire backwards just fine though if the enemy is just driving forward into them if you haven't given any orders. 28 Most units have a limited arc of fire and will twitchily turn around when you order them in the opposite direction of the enemy and stop firing at the enemy because they are facing the wrong direction. They will move and fire backwards just fine though if the enemy is just driving forward into them if you haven't given any orders.
29 \n 29 \n
30 [b]Progressive cost makes abilities "perfectly balanced"[/b] 30 [b]Progressive cost makes abilities "perfectly balanced"[/b]
31 There are quite a lot of map wide abilities such as spawning units instantly, nuking(orbital strike), calling down engineers which just cost resources and can be done instantly. If an ability is too cheap, don't worry, you can only spam them so many times, because they get more expensive every time you use them. 31 There are quite a lot of map wide abilities such as spawning units instantly, nuking(orbital strike), calling down engineers which just cost resources and can be done instantly. If an ability is too cheap, don't worry, you can only spam them so many times, because they get more expensive every time you use them.
32 \n 32 \n
33 [b]Small unit rooster[/b] 33 [b]Small unit rooster[/b]
34 and they come in size medium, large and big. Not many units in the game and they are all floaty hovers or just airplanes. I think they are pretty boring to look at as well. I struggle to find any finesse in microing them. 34 and they come in size medium, large and big. Not many units in the game and they are all floaty hovers or just airplanes. I think they are pretty boring to look at as well. I struggle to find any finesse in microing them.
35 \n 35 \n
36 If you want to play a dumbed down version of Supreme Commander or Total Annihilation, I can recommend it. 36 If you want to play a dumbed down version of Supreme Commander or Total Annihilation, I can recommend it.