1 |
This line needs to be gone from lava.lua in this map:
|
1 |
This line needs to be gone from lava.lua in this map:
|
2 |
{
{
{
|
2 |
{
{
{
Spring.
SetMapRenderingParams(
{
voidWater
=
true,
voidGround
=
true}
)
}
}
}
|
3 |
Spring.
SetMapRenderingParams(
{
voidWater
=
true,
voidGround
=
true}
)
|
3 |
|
4 |
}
}
}
|
4 |
It
adds
nothing,
but
it
also
sets
voidground
to
true
for
this
map.
This
in
turn
causes
all
cegs
that
require
ground=true
to
spawn
to
not
spawn
-
e.
g.
commander
laser
targeted
at
ground
will
just
end
abruptly
with
no
endpoint
flash.
|
5 |
\n
|
5 |
\n
|
6 |
It adds nothing, but it also sets voidground to true for this map. This in turn causes all cegs that require ground=true to spawn to not spawn - e.g. commander laser targeted at ground won't work.
|
|
|
7 |
\n
|
6 |
\n
|
8 |
More to the point, the first effect to happen in most ZK games - facplop flash - is also blocked by this.
|
7 |
More to the point, the first effect to happen in most ZK games - facplop flash - is also blocked by this.
|