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Zero-K will be used in US military AI exploration program

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Date Editor Before After
5/25/2020 7:55:56 PMPLrankAdminSprung before revert after revert
5/25/2020 9:50:21 AMPLrankAdminSprung before revert after revert
Before After
1 As far as I can't tell they aren't making an AI that will play the actual game, but an AI that evaluates balance modoptions and then compares if what it learns is portable across games. They're going to use our built-in AI to play the game ( Circuit) . 1 As far as I can't tell they aren't making an AI that will play the actual game, but an AI that evaluates balance modoptions and then compares if what it learns is portable across games ( their AI will be developed for FreeCiv first and only then verified with ZK) . They're going to use our built-in AI ( Circuit) to actually play the game ( and whatever AI FreeCiv has) .
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3 For example, play a FreeCiv game between two builtin default freeciv AI's where one side has 2x the speed and the other 2x the health and see which one gets higher winrate, and then 2x health vs 2x range, then some where it's x1.1 or x10 etc. At the conclusion of the FreeCiv stage it will have learnt which stats are the best to increase and how much (for example let's say it discovers that increasing range was better at increasing winrate than other stats, or that getting +10% speed helps a whole lot but doesn't scale past that). 3 For example, play a FreeCiv game between two builtin default freeciv AI's where one side has 2x the speed and the other 2x the health and see which one gets higher winrate, and then 2x health vs 2x range, then some where it's x1.1 or x10 etc. At the conclusion of the FreeCiv stage it will have learnt which stats are the best to increase and how much (for example let's say it discovers that increasing range was better at increasing winrate than other stats, or that getting +10% speed helps a whole lot but doesn't scale past that).
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5 Then it plays a similar set of games in ZK using Circuits. The AI is just there to set up games by picking the most promising parameters. 5 Then it plays a similar set of games in ZK using Circuits. The AI is just there to set up games by picking the most promising parameters.
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7 The use case is that if they discover that (say) increasing range tends to be good regardless of the underlying game, but (say) health depends a lot on it, there's some likelihood that range would also be good to increase on IRL vehicles as well (as a direction on where to direct research funds the following years). 7 The use case is that if they discover that (say) increasing range tends to be good regardless of the underlying game, but (say) health depends a lot on it, there's some likelihood that range would also be good to increase on IRL vehicles as well (as a direction on where to direct research funds the following years).