1 |
As
far
as
I
can't
tell
they
aren't
making
an
AI
that
will
play
the
actual
game,
but
an
AI
that
evaluates
balance
modoptions
and
then
compares
if
what
it
learns
is
portable
across
games.
They're
going
to
use
our
built-in
AI
to
play
the
game
(
Circuit)
.
|
1 |
As
far
as
I
can't
tell
they
aren't
making
an
AI
that
will
play
the
actual
game,
but
an
AI
that
evaluates
balance
modoptions
and
then
compares
if
what
it
learns
is
portable
across
games
(
their
AI
will
be
developed
for
FreeCiv
first
and
only
then
verified
with
ZK)
.
They're
going
to
use
our
built-in
AI
(
Circuit)
to
actually
play
the
game
(
and
whatever
AI
FreeCiv
has)
.
|
2 |
\n
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2 |
\n
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3 |
For example, play a FreeCiv game between two builtin default freeciv AI's where one side has 2x the speed and the other 2x the health and see which one gets higher winrate, and then 2x health vs 2x range, then some where it's x1.1 or x10 etc. At the conclusion of the FreeCiv stage it will have learnt which stats are the best to increase and how much (for example let's say it discovers that increasing range was better at increasing winrate than other stats, or that getting +10% speed helps a whole lot but doesn't scale past that).
|
3 |
For example, play a FreeCiv game between two builtin default freeciv AI's where one side has 2x the speed and the other 2x the health and see which one gets higher winrate, and then 2x health vs 2x range, then some where it's x1.1 or x10 etc. At the conclusion of the FreeCiv stage it will have learnt which stats are the best to increase and how much (for example let's say it discovers that increasing range was better at increasing winrate than other stats, or that getting +10% speed helps a whole lot but doesn't scale past that).
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4 |
\n
|
4 |
\n
|
5 |
Then it plays a similar set of games in ZK using Circuits. The AI is just there to set up games by picking the most promising parameters.
|
5 |
Then it plays a similar set of games in ZK using Circuits. The AI is just there to set up games by picking the most promising parameters.
|
6 |
\n
|
6 |
\n
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7 |
The use case is that if they discover that (say) increasing range tends to be good regardless of the underlying game, but (say) health depends a lot on it, there's some likelihood that range would also be good to increase on IRL vehicles as well (as a direction on where to direct research funds the following years).
|
7 |
The use case is that if they discover that (say) increasing range tends to be good regardless of the underlying game, but (say) health depends a lot on it, there's some likelihood that range would also be good to increase on IRL vehicles as well (as a direction on where to direct research funds the following years).
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