1 |
[q]Buff ships early game so much that you get kicked if you plop something in the water other than ships. [/q]
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1 |
[q]Buff ships early game so much that you get kicked if you plop something in the water other than ships. [/q]
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2 |
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2 |
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3 |
Great, then game swings wildly to another side.
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3 |
Great, then game swings wildly to another side.
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4 |
What makes sea unfun is that there's only ONE viable strategy. ZK land has so many different combinations and different strategies for each of the 6 land factories. Having only one viable strategy because of a dysfunctional unit interaction with sea is just boring.
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4 |
What makes sea unfun is that there's only ONE viable strategy. ZK land has so many different combinations and different strategies for each of the 6 land factories. Having only one viable strategy because of a dysfunctional unit interaction with sea is just boring.
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5 |
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5 |
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6 |
I'll
put
it
like
this:
imagine
zk
land
where
nothing
can
target
gunships
except
for
a
few
units
and
gunships
that
can
target
all
units.
Now
imagine
harpeys
can
kill
all
units
in
ground
combat
almost
instantly
and
can
be
combined
with
tridents
to
just
completely
block
aa
fire
while
they
close
in.
This
is
the
state
of
zk
sea.
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6 |
I'll
put
it
like
this:
imagine
zk
land
where
nothing
can
target
gunships
except
for
a
few
units
and
gunships
that
can
target
all
units.
Now
imagine
harpeys
can
kill
all
units
in
ground
combat
almost
instantly
and
can
be
combined
with
tridents
to
just
completely
block
aa
fire
while
they
close
in.
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7 |
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7 |
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8 |
You
either
plop
amphs
and
rush
out
scallop
lobster
or
you'll
die
eventually
if
there's
so
much
as
1-2
amph
players
doing
this.
You
lose
your
amph
ball?
Good
luck
coming
back.
Might
as
just
cede
the
front
then.
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8 |
This
suggestion
is
basically
"buff
planes
to
the
point
of
beating
land
factories
AND
gunships"
--
how
is
this
supposed
to
make
sea
fun
by
simply
shifting
the
balance
to
extremely
favor
a
different
factory?
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