Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Sea balance idea rant.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/6/2020 7:07:11 PMBRrankManored before revert after revert
Before After
1 Sea needs a significant edge to be worth using ever, given that it cannot go on land. Hovers and amphibious bots can. It will never be worthwhile investing on sea as anything more than a support factory as long as you can get the same return with hovers/amphibious bots, because you can use them on land as well. Sea doesn't currently give you anything irreplaceable. You need speed or range, hovers can give you that. You need power, amphibious bots gives you that better. 1 Sea needs a significant edge to be worth using ever, given that it cannot go on land. Hovers and amphibious bots can. It will never be worthwhile investing on sea as anything more than a support factory as long as you can get the same return with hovers/amphibious bots, because you can use them on land as well. Sea doesn't currently give you anything irreplaceable. You need speed or range, hovers can give you that. You need power, amphibious bots gives you that better.
2 \n 2 \n
3 I have also observed the unit AI problems with buoyant units. If they cannot be fixed, maybe the game should move away from this concept. I personally don't find buoyant units intuitive in the first place anyways, with the exception of the AA unit as it has a very good intuitive reason for doing what it does (it surprises aircraft). 3 I have also observed the unit AI problems with buoyant units. If they cannot be fixed, maybe the game should move away from this concept. I personally don't find buoyant units intuitive in the first place anyways, with the exception of the AA unit as it has a very good intuitive reason for doing what it does (it surprises aircraft).
4 \n 4 \n
5 I feel like amphibious bots shouldn't really be designed to fight on the sea. Maybe a few sidearms, maybe a bot designed to harass ships underwater, but it shouldn't be a factory theme. I feel like they should be amphibious assault specialists/specialists of exploring the land-sea boundary to deal damage and escape into the sea to avoid retaliation. 5 I feel like amphibious bots shouldn't really be designed to fight on the sea. Maybe a few sidearms, maybe a bot designed to harass ships underwater, but it shouldn't be a factory theme. I feel like they should be amphibious assault specialists/specialists of exploring the land-sea boundary to deal damage and escape into the sea to avoid retaliation.
6 \n 6 \n
7 Making amphibious bots a capable force underwater has always had the problem of shifting the focus of water combat into the underwater realm, which is not very interesting because it doesn't interact much with the rest of the game. Making them buoyant has not done much to solve that issue. 7 Making amphibious bots a capable force underwater has always had the problem of shifting the focus of water combat into the underwater realm, which is not very interesting because it doesn't interact much with the rest of the game. Making them buoyant has not done much to solve that issue.
8 \n 8 \n
9 It doesn't help that there are few units that can shot underwater across the board. Hover only has two, neither of which is particularly good. Dagger is too tiny to be of much use in frontline combat, Claymore is too gimmicky to be the only real option. 9 It doesn't help that there are few units that can shot underwater across the board. Hover only has two, neither of which is particularly good. Dagger is too tiny to be of much use in frontline combat, Claymore is too gimmicky to be the only real option.
10 \n 10 \n
11 11 Edit: A thought occurred to me: I'd like to see what sea would look like if scallop could not fire in water at all. Scallop is the underpinning of the whole underwater dominance of sea. Without it firing in water, amphibious bots would be relegated to support fac in open sea but would still be useful, and ships/hovers would have a lot more room to breathe.