1 |
Sea needs a significant edge to be worth using ever, given that it cannot go on land. Hovers and amphibious bots can. It will never be worthwhile investing on sea as anything more than a support factory as long as you can get the same return with hovers/amphibious bots, because you can use them on land as well. Sea doesn't currently give you anything irreplaceable. You need speed or range, hovers can give you that. You need power, amphibious bots gives you that better.
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1 |
Sea needs a significant edge to be worth using ever, given that it cannot go on land. Hovers and amphibious bots can. It will never be worthwhile investing on sea as anything more than a support factory as long as you can get the same return with hovers/amphibious bots, because you can use them on land as well. Sea doesn't currently give you anything irreplaceable. You need speed or range, hovers can give you that. You need power, amphibious bots gives you that better.
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2 |
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2 |
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3 |
I have also observed the unit AI problems with buoyant units. If they cannot be fixed, maybe the game should move away from this concept. I personally don't find buoyant units intuitive in the first place anyways, with the exception of the AA unit as it has a very good intuitive reason for doing what it does (it surprises aircraft).
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3 |
I have also observed the unit AI problems with buoyant units. If they cannot be fixed, maybe the game should move away from this concept. I personally don't find buoyant units intuitive in the first place anyways, with the exception of the AA unit as it has a very good intuitive reason for doing what it does (it surprises aircraft).
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4 |
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4 |
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5 |
I feel like amphibious bots shouldn't really be designed to fight on the sea. Maybe a few sidearms, maybe a bot designed to harass ships underwater, but it shouldn't be a factory theme. I feel like they should be amphibious assault specialists/specialists of exploring the land-sea boundary to deal damage and escape into the sea to avoid retaliation.
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5 |
I feel like amphibious bots shouldn't really be designed to fight on the sea. Maybe a few sidearms, maybe a bot designed to harass ships underwater, but it shouldn't be a factory theme. I feel like they should be amphibious assault specialists/specialists of exploring the land-sea boundary to deal damage and escape into the sea to avoid retaliation.
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6 |
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6 |
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7 |
Making amphibious bots a capable force underwater has always had the problem of shifting the focus of water combat into the underwater realm, which is not very interesting because it doesn't interact much with the rest of the game. Making them buoyant has not done much to solve that issue.
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7 |
Making amphibious bots a capable force underwater has always had the problem of shifting the focus of water combat into the underwater realm, which is not very interesting because it doesn't interact much with the rest of the game. Making them buoyant has not done much to solve that issue.
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8 |
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8 |
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9 |
It doesn't help that there are few units that can shot underwater across the board. Hover only has two, neither of which is particularly good. Dagger is too tiny to be of much use in frontline combat, Claymore is too gimmicky to be the only real option.
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9 |
It doesn't help that there are few units that can shot underwater across the board. Hover only has two, neither of which is particularly good. Dagger is too tiny to be of much use in frontline combat, Claymore is too gimmicky to be the only real option.
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10 |
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10 |
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11 |
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11 |
Edit:
A
thought
occurred
to
me:
I'd
like
to
see
what
sea
would
look
like
if
scallop
could
not
fire
in
water
at
all.
Scallop
is
the
underpinning
of
the
whole
underwater
dominance
of
sea.
Without
it
firing
in
water,
amphibious
bots
would
be
relegated
to
support
fac
in
open
sea
but
would
still
be
useful,
and
ships/hovers
would
have
a
lot
more
room
to
breathe.
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