1 |
Bringing Serpent back as a Strider won't make Ship factory more viable.
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1 |
Bringing Serpent back as a Strider won't make Ship factory more viable.
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2 |
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2 |
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3 |
My proposal for a first round of fixing:
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3 |
My proposal for a first round of fixing:
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4 |
-Give Scallop sonic EMGs, kinda like the Reaver weapon, as their only weapon. Make sure it has inaccuracy. Less alpha, can have less DPS while still being effective against raiders.
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4 |
-Give Scallop sonic EMGs, kinda like the Reaver weapon, as their only weapon. Make sure it has inaccuracy. Less alpha, can have less DPS while still being effective against raiders.
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5 |
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5 |
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6 |
-Fix
Siren
by
making
it
into
an
actual
assault
and
not
a
coward.
You
can
either
make
the
missile
an
assault
weapon,
or
the
sonic
cannon.
Making
the
missile
into
the
assault
weapon
might
not
be
possible
without
some
interesting
scripts.
(
I'll
let
you
know
if
my
latest
idea
works
out.
)
Because
of
turn
rate
and
tracking
and
stuff.
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6 |
-Fix
Siren
by
making
it
into
an
actual
assault
and
not
a
coward.
You
can
either
make
the
missile
an
assault
weapon,
or
the
sonic
cannon.
[s]Making
the
missile
into
the
assault
weapon
might
not
be
possible
without
some
interesting
scripts.
(
I'll
let
you
know
if
my
latest
idea
works
out.
)
Because
of
turn
rate
and
tracking
and
stuff.
[/s]
You
can
make
the
missile
into
an
assault
weapon.
I
still
want
to
fine-tune
the
number
tho.
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7 |
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7 |
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8 |
-Give Envoy a trajectory toggle so it can take over the role of artillerying stuff on high cliffs and over walls.
|
8 |
-Give Envoy a trajectory toggle so it can take over the role of artillerying stuff on high cliffs and over walls.
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9 |
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9 |
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10 |
-Make Zephyr into a missile AA unit. It's the only AA unit with radar (because of "we want stealth underwater") but it has direct-fire guns that cannot hit the radar targets it sees. Of the other three non-missile AA units Ettin has flak that will hit a nearby target, Toad only has a 140-elmo-thick band and only one of its weapons exceeds its massive sight range, and Gremlin - well, Gremlin also has this problem but only 40 elmos thick (though maybe it should have a "don't shoot at radar contacts" toggle? Just because of decloak for no gain?)
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10 |
-Make Zephyr into a missile AA unit. It's the only AA unit with radar (because of "we want stealth underwater") but it has direct-fire guns that cannot hit the radar targets it sees. Of the other three non-missile AA units Ettin has flak that will hit a nearby target, Toad only has a 140-elmo-thick band and only one of its weapons exceeds its massive sight range, and Gremlin - well, Gremlin also has this problem but only 40 elmos thick (though maybe it should have a "don't shoot at radar contacts" toggle? Just because of decloak for no gain?)
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11 |
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11 |
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12 |
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12 |
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