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Sea balance idea rant.

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Date Editor Before After
6/8/2020 10:41:57 PMUSrankltmauve before revert after revert
6/8/2020 9:10:53 PMUSrankltmauve before revert after revert
Before After
1 Bringing Serpent back as a Strider won't make Ship factory more viable. 1 Bringing Serpent back as a Strider won't make Ship factory more viable.
2 \n 2 \n
3 My proposal for a first round of fixing: 3 My proposal for a first round of fixing:
4 -Give Scallop sonic EMGs, kinda like the Reaver weapon, as their only weapon. Make sure it has inaccuracy. Less alpha, can have less DPS while still being effective against raiders. 4 -Give Scallop sonic EMGs, kinda like the Reaver weapon, as their only weapon. Make sure it has inaccuracy. Less alpha, can have less DPS while still being effective against raiders.
5 \n 5 \n
6 -Fix Siren by making it into an actual assault and not a coward. You can either make the missile an assault weapon, or the sonic cannon. Making the missile into the assault weapon might not be possible without some interesting scripts. ( I'll let you know if my latest idea works out. ) Because of turn rate and tracking and stuff. 6 -Fix Siren by making it into an actual assault and not a coward. You can either make the missile an assault weapon, or the sonic cannon. [s]Making the missile into the assault weapon might not be possible without some interesting scripts. ( I'll let you know if my latest idea works out. ) Because of turn rate and tracking and stuff. [/s] You can make the missile into an assault weapon. I still want to fine-tune the number tho.
7 \n 7 \n
8 -Give Envoy a trajectory toggle so it can take over the role of artillerying stuff on high cliffs and over walls. 8 -Give Envoy a trajectory toggle so it can take over the role of artillerying stuff on high cliffs and over walls.
9 \n 9 \n
10 -Make Zephyr into a missile AA unit. It's the only AA unit with radar (because of "we want stealth underwater") but it has direct-fire guns that cannot hit the radar targets it sees. Of the other three non-missile AA units Ettin has flak that will hit a nearby target, Toad only has a 140-elmo-thick band and only one of its weapons exceeds its massive sight range, and Gremlin - well, Gremlin also has this problem but only 40 elmos thick (though maybe it should have a "don't shoot at radar contacts" toggle? Just because of decloak for no gain?) 10 -Make Zephyr into a missile AA unit. It's the only AA unit with radar (because of "we want stealth underwater") but it has direct-fire guns that cannot hit the radar targets it sees. Of the other three non-missile AA units Ettin has flak that will hit a nearby target, Toad only has a 140-elmo-thick band and only one of its weapons exceeds its massive sight range, and Gremlin - well, Gremlin also has this problem but only 40 elmos thick (though maybe it should have a "don't shoot at radar contacts" toggle? Just because of decloak for no gain?)
11 \n 11 \n
12 \n 12 \n