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Problematic Zero-k Units

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Date Editor Before After
6/25/2020 2:43:58 AMAUrankAdminAquanim before revert after revert
Before After
1 With respect to Ultimatum, Widow and Racketeer I broadly disagree that the existence of anti-heavies is "problematic" or does not "encourage fun game play". I would not actually classify Phantom as anti-heavy. 1 With respect to Ultimatum, Widow and Racketeer I broadly disagree that the existence of anti-heavies is "problematic" or does not "encourage fun game play". I would not actually classify Phantom as anti-heavy.
2 \n 2 \n
3 I agree that Lance is strong but I think the game would be considerably more boring without it. 3 I agree that Lance is strong but I think the game would be considerably more boring without it.
4 \n 4 \n
5 In general I think removing a lot of the things listed here as "problematic" would make the game more bland. 5 In general I think removing a lot of the things listed here as "problematic" would make the game more bland.
6 \n
7 [quote]Ship Factory : The only factory restrict to water, yet not the best choice for water.[/quote]
8 I don't think this is really Shipfac's fault (if indeed this statement is actually true; I would still be plopping Shipfac on a large open water map personally). Shipfac was clearly pretty strong before recent design changes to Amph and Hover whose balance ramifications are still shaking out.