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[q]Having to fight an invisible enemy that render you helpless or one shots you is also fairly bland.[/q]
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[q]Having to fight an invisible enemy that render you helpless or one shots you is also fairly bland.[/q]
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2 |
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3 |
I'm not equipped to comment on general balance, but I wanted to voice my agreement on this point. Cloaked units are frustrating to deal with since they have a high alpha strike and cannot easily be defended against, and it is difficult to know how much of a cloaked threat exists at all. Over defending against cloaked units is just as much a mistake as under defending, and the only reliable way to know how many cloaked units have been built and what kind is with vision of the enemy factories (successfully executing a defense is hard enough with any forewarning).
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I'm not equipped to comment on general balance, but I wanted to voice my agreement on this point. Cloaked units are frustrating to deal with since they have a high alpha strike and cannot easily be defended against, and it is difficult to know how much of a cloaked threat exists at all. Over defending against cloaked units is just as much a mistake as under defending, and the only reliable way to know how many cloaked units have been built and what kind is with vision of the enemy factories (successfully executing a defense is hard enough with any forewarning).
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4 |
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5 |
I
think
having
omnisensor
to
defeat
cloak
altogether
would
be
excessive,
but
one
suggestion
I'd
make
is
to
have
a
way
to
gain
information
regarding
the
presence
of
cloaked
units.
That
could
take
the
shape
of
displaying
faint
radar
dots
for
cloaked
units
so
map
control
is
rewarded
with
information.
Those
dots
don't
need
to
be
targetable
by
weapons,
the
information
benefit
should
be
enough,
and
this
can
be
restricted
to
the
intel
specialist
units
to
give
them
more
of
a
role
(
e.
g.
advanced
radar
and
Owl)
.
|
5 |
I
think
having
omnisensor
to
defeat
cloak
altogether
would
be
excessive,
but
one
suggestion
I'd
make
is
to
have
a
way
to
gain
information
regarding
the
presence
of
cloaked
units.
That
could
take
the
shape
of
displaying
faint
radar
dots
for
cloaked
units
so
map
control
is
rewarded
with
information
and
some
ability
to
disengage.
Those
dots
don't
need
to
be
targetable
by
weapons,
the
information
benefit
should
be
enough,
and
this
can
be
restricted
to
the
intel
specialist
units
to
give
them
more
of
a
role
(
e.
g.
advanced
radar
and
Owl)
.
|