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I feel you, playing from the top of the ladder in lobpots is very not enjoyable in a long term.
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I feel you, playing from the top of the ladder in lobpots is very not enjoyable in a long term.
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I have a theory that once you get high enough to be the highest in team you get boosted in whr by winning games where newbies leave and you get their coms instead them building 16 storages. Then you get miserable games for whr gained in those games in other games that are actually balanced and no people left. High variance for top players since they often benefit from (rely on) their weakest players disconnecting/leaving the game to gain stuff - which is high variance event.
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I have a theory that once you get high enough to be the highest in team you get boosted in whr by winning games where newbies leave and you get their coms instead them building 16 storages. Then you get miserable games for whr gained in those games in other games that are actually balanced and no people left. High variance for top players since they often benefit from (rely on) their weakest players disconnecting/leaving the game to gain stuff - which is high variance event.
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Yes, double com is often a pain, especially that you don't get any extra income for having 2 player's share of commanders (even the income from com gets shared to the team [anecdotal evidence, correct me if I'm wrong] so screw u, more for storage spammers).
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Yes, double com is often a pain, especially that you don't get any extra income for having 2 player's share of commanders (even the income from com gets shared to the team [anecdotal evidence, correct me if I'm wrong] so screw u, more for storage spammers).
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Sadly there are no easy solutions for issues with balance, I agree that newbies could start at lower rating though. What could also be done could be rating the AI from balanced (even commanders) games and using players' games against AI to seed their early whr rating. Sadly often these games are single player and not recorded in the system so that's probably not worth the effort. Still I'm curious about what brutal's whr would be judging from 1v1 and 2v2s.
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That's why when the bug with zero-wars caused me to loose 300 whr randomly I decided to go with it and now I play actively to drop below top 50 without trolling the games too hard, aka playing for fun, screwing the team.
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That's why when the bug with zero-wars caused me to loose 300 whr randomly I decided to go with it and now I play actively to drop below top 50 without trolling the games too hard, aka playing for fun, screwing the team.
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