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Hacksaw Discussion

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Date Editor Before After
7/12/2020 2:11:38 PMUSrankstrikeshadow before revert after revert
Before After
1 Berder, the problem with being able one-shot a Likho is that it's range is already too short for that. A Likho can drop it's bomb from a longer range than any other bomber. 1 Berder, the problem with being able to one-shot a Likho is that it's range is already too short for that. A Likho can drop it's bomb from a longer range than any other bomber.
2 \n 2 \n
3 Personally, I think both air are already too weak so AA should be nerfed across the board. However, I think it's more a problem of non-dedicated AAA (anti-aircraft artillery for those of you who are new to military terms) units being so effective at AA. I'm specifically thinking of lob/scallops, ogres, faradays, most raiders, phantoms, jugglenauts, lances, knights and probably a few others I'm not thinking of right now. 3 Personally, I think both air are already too weak so AA should be nerfed across the board. However, I think it's more a problem of non-dedicated AAA (anti-aircraft artillery for those of you who are new to military terms) units being so effective at AA. I'm specifically thinking of lob/scallops, ogres, faradays, most raiders, phantoms, jugglenauts, lances, knights and probably a few others I'm not thinking of right now.
4 \n 4 \n
5 Air should be like submerged scallops that cannot be hit except by torpedoes or a few AoE and ravens. Unless you have AAA, you should be a - well a sitting duck xD. As it stands now, once mid-late game hits there is so much AA that most air has no real offensive role and struggles even on defense. I know it is a balance because air hits so hard and is so mobile that it must be weaker than in real-life where it basically determines who wins a war, but I feel it needs a buff to its mobility or a nerf to non-dedicated AAA. One way that is done in RL is that AAA doubles as ground artillery and that helps off-set its cost. 5 Air should be like submerged scallops that cannot be hit except by torpedoes or a few AoE and ravens. Unless you have AAA, you should be a - well a sitting duck xD. As it stands now, once mid-late game hits there is so much AA that most air has no real offensive role and struggles even on defense. I know it is a balance because air hits so hard and is so mobile that it must be weaker than in real-life where it basically determines who wins a war, but I feel it needs a buff to its mobility or a nerf to non-dedicated AAA. One way that is done in RL is that AAA doubles as ground artillery and that helps off-set its cost.
6 \n 6 \n
7 Interesting fact, and I'll digress, AAA is such an effective anti-infantry weapon that the Hague Convention IV generally prohibits its use as an anti-infantry weapon because it was more brutal than necessary. Art. 23(e). 7 Interesting fact, and I'll digress, AAA is such an effective anti-infantry weapon that the Hague Convention IV generally prohibits its use as an anti-infantry weapon because it was more brutal than necessary. Art. 23(e).