1 |
Berder,
the
problem
with
being
able
one-shot
a
Likho
is
that
it's
range
is
already
too
short
for
that.
A
Likho
can
drop
it's
bomb
from
a
longer
range
than
any
other
bomber.
|
1 |
Berder,
the
problem
with
being
able
to
one-shot
a
Likho
is
that
it's
range
is
already
too
short
for
that.
A
Likho
can
drop
it's
bomb
from
a
longer
range
than
any
other
bomber.
|
2 |
\n
|
2 |
\n
|
3 |
Personally, I think both air are already too weak so AA should be nerfed across the board. However, I think it's more a problem of non-dedicated AAA (anti-aircraft artillery for those of you who are new to military terms) units being so effective at AA. I'm specifically thinking of lob/scallops, ogres, faradays, most raiders, phantoms, jugglenauts, lances, knights and probably a few others I'm not thinking of right now.
|
3 |
Personally, I think both air are already too weak so AA should be nerfed across the board. However, I think it's more a problem of non-dedicated AAA (anti-aircraft artillery for those of you who are new to military terms) units being so effective at AA. I'm specifically thinking of lob/scallops, ogres, faradays, most raiders, phantoms, jugglenauts, lances, knights and probably a few others I'm not thinking of right now.
|
4 |
\n
|
4 |
\n
|
5 |
Air should be like submerged scallops that cannot be hit except by torpedoes or a few AoE and ravens. Unless you have AAA, you should be a - well a sitting duck xD. As it stands now, once mid-late game hits there is so much AA that most air has no real offensive role and struggles even on defense. I know it is a balance because air hits so hard and is so mobile that it must be weaker than in real-life where it basically determines who wins a war, but I feel it needs a buff to its mobility or a nerf to non-dedicated AAA. One way that is done in RL is that AAA doubles as ground artillery and that helps off-set its cost.
|
5 |
Air should be like submerged scallops that cannot be hit except by torpedoes or a few AoE and ravens. Unless you have AAA, you should be a - well a sitting duck xD. As it stands now, once mid-late game hits there is so much AA that most air has no real offensive role and struggles even on defense. I know it is a balance because air hits so hard and is so mobile that it must be weaker than in real-life where it basically determines who wins a war, but I feel it needs a buff to its mobility or a nerf to non-dedicated AAA. One way that is done in RL is that AAA doubles as ground artillery and that helps off-set its cost.
|
6 |
\n
|
6 |
\n
|
7 |
Interesting fact, and I'll digress, AAA is such an effective anti-infantry weapon that the Hague Convention IV generally prohibits its use as an anti-infantry weapon because it was more brutal than necessary. Art. 23(e).
|
7 |
Interesting fact, and I'll digress, AAA is such an effective anti-infantry weapon that the Hague Convention IV generally prohibits its use as an anti-infantry weapon because it was more brutal than necessary. Art. 23(e).
|