1 |
As of late, every time I try making ronins, I end up wishing I had just made slings instead.
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1 |
As of late, every time I try making ronins, I end up wishing I had just made slings instead.
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2 |
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2 |
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3 |
In theory they have better stats across the board and that would create a niche for them, but in practice its too hard to use them effectively without at least suffering heavy losses. Their range isn't enough to put them comfortably far from those who would squish them, specially when combined with their need for LoS and their slow projectiles.
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3 |
In theory they have better stats across the board and that would create a niche for them, but in practice its too hard to use them effectively without at least suffering heavy losses. Their range isn't enough to put them comfortably far from those who would squish them, specially when combined with their need for LoS and their slow projectiles.
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4 |
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4 |
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5 |
I think they might have some use in the early game in low player densities, where they get to harass early assault and riot units being sent forwards on their own over flat ground. However, they become obsolete rapidly as the battle heats up and unity density and variety increases, with slings overtaking them in seemingly every role after that.
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5 |
I think they might have some use in the early game in low player densities, where they get to harass early assault and riot units being sent forwards on their own over flat ground. However, they become obsolete rapidly as the battle heats up and unity density and variety increases, with slings overtaking them in seemingly every role after that.
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6 |
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6 |
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7 |
I think ronins should be moved out from under the shadow of slings by being differentiated from slings more, specialized in the opposite direction. Maybe give them more damage, speed and health and less range. Make them into an expendable skirmisher/assault hybrid.
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7 |
I think ronins should be moved out from under the shadow of slings by being differentiated from slings more, specialized in the opposite direction. Maybe give them more damage, speed and health and less range. Make them into an expendable skirmisher/assault hybrid.
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8 |
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8 |
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9 |
Another
alternative
would
be
making
them
into
more
of
an
AT
unit,
with
a
greater
alpha
strike
but
smaller
reload.
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9 |
Another
alternative
would
be
making
them
into
more
of
an
AT
unit,
with
a
greater
alpha
strike
but
longer
reload.
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