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I was mostly trying to point out that utility for either product is likely similar and both can act as substitute goods. Seeding will be a problem but I think it can be overcome by social approaches. I noticed that yesterday there was a shift from single balance to clan balance in the replays though that I did not catch on the playerlist. This means that someone likely did a social approach to get what they wanted, so I'm guessing the design goal has been met to some degree.
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I was mostly trying to point out that utility for either product is likely similar and both can act as substitute goods. Seeding will be a problem but I think it can be overcome by social approaches. I noticed that yesterday there was a shift from single balance to clan balance in the replays though that I did not catch on the playerlist. This means that someone likely did a social approach to get what they wanted, so I'm guessing the design goal has been met to some degree.
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