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Slides about Whole History Rating

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Date Editor Before After
7/18/2020 8:15:01 PMCHrankAdminDeinFreund before revert after revert
Before After
1 The g is the total sum of game weights. Weighting is 1/n in a team with n players, so 1v1 counts as 1, 2v2 as 1/2 and so on. omega_t^2 = 200000 / (g + 400). So it starts at 500 elo^2/day and halves after 400 1v1 games played. This decay is only for the omega_t term, the omega_g term solely depends on the number of games played on that day (g_2 - g_1). 1 The g is the total sum of game weights. Weighting is 1/n in a team with n players, so 1v1 counts as 1, 2v2 as 1/2 and so on. omega_t^2 = 200000 / (g + 400). So it starts at 500 elo^2/day and halves after 400 1v1 games played. This decay is only for the omega_t term, the omega_g term solely depends on the number of games played on that day (g_2 - g_1).
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3 Besides the better log scores, I like to think the large omegas make the rating system more forgiving. It loosens the coupling between old games and the current rating which should allow anyone to quickly climb the ladders. 3 Besides the better log scores, I like to think the large omegas make the rating system more forgiving. It loosens the coupling between old games and the current rating which should allow anyone to quickly climb the ladders.
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5 The balancer is based solely on raw WHR numbers and ignores all the fluff. The fluff is also designed in a way that the rating can go from anywhere to anywhere else within a month. 5 The balancer is based solely on raw WHR numbers and ignores all the fluff. The fluff is also designed in a way that the shown rating can go from anywhere to anywhere else within a month.