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[quote]16v16 was the most popular because it was the quickest and easiest way to get a teamgame during the primetime hours.[/quote]
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[quote]16v16 was the most popular because it was the quickest and easiest way to get a teamgame during the primetime hours.[/quote]
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You are not totally wrong but you are also not totally right. In other words, you are only half right. Why? A few post down and you would see a simple "I'd prefer 16v16 sizes" with many upvotes, that speak for itself.
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You are not totally wrong but you are also not totally right. In other words, you are only half right. Why? A few post down and you would see a simple "I'd prefer 16v16 sizes" with many upvotes, that speak for itself.
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Your point, however, does tell us another perspective of different players. Realistically speaking, zerok isn't a massive populated game and for most time, it is damn difficult to even find people to play with, least say even get a cluster going. People are not machine, they are not gonna spend time which might end up hours waiting in another room hoping it will be filled. Reality is zerok is just not popular and is just one of hundred of thousands of games out there, on top of numerous sources of other entertainments. If people can't find a room to play then with a few clicks of a mouse, they disappear to other games or entertainment. I don't think such is beneficial to zerok which primary goals include enticing people to play in hope to grow the game's population. Well, unless zero-k does not want more people to play the game?
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Your point, however, does tell us another perspective of different players. Realistically speaking, zerok isn't a massive populated game and for most time, it is damn difficult to even find people to play with, least say even get a cluster going. People are not machine, they are not gonna spend time which might end up hours waiting in another room hoping it will be filled. Reality is zerok is just not popular and is just one of hundred of thousands of games out there, on top of numerous sources of other entertainments. If people can't find a room to play then with a few clicks of a mouse, they disappear to other games or entertainment. I don't think such is beneficial to zerok which primary goals include enticing people to play in hope to grow the game's population. Well, unless zero-k does not want more people to play the game?
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@Shaman
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@Shaman
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And does your screenshots show a 2nd room that has people? Is weekend, don't we usually see a 32 cluster on weekend? What happened to the people? Where is that supposedly "overflow"? I reckon we should have 10 or so people somewhere.
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And does your screenshots show a 2nd room that has people? Is weekend, don't we usually see a 32 cluster on weekend? What happened to the people? Where is that supposedly "overflow"? I reckon we should have 10 or so people somewhere.
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I am not in favor of a trial that end up becoming a detriment to growth of zerok, as if zerok isn't tiny in population already.
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I am not in favor of a trial that end up becoming a detriment to growth of zerok, as if zerok isn't tiny in population already.
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@Aquanim
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@Aquanim
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As
others
(
and
I)
have
already
pointed
out,
10vs10
and
16vs16
have
vastly
different
experience.
Generally
speaking,
as
size
become
smaller,
the
influence
of
a
individual
(
or
clan)
also
grow
bigger.
With
that
say
there
is
a
lot
of
variables
that
can
easily
kill
off
a
smaller
room,
well,
not
as
if
cluster
didn't
get
killed
off
by
some
of
these
very
variables.
And.
.
.
you
got
your
first
feedback
regarding
room
size
and
it's
impact.
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12 |
As
others
(
and
I)
have
already
pointed
out,
10vs10
and
16vs16
have
vastly
different
experience.
To
elaborate
on
that,
one
point
is.
.
.
generally
speaking,
as
size
become
smaller,
the
influence
of
a
individual
(
or
clan)
also
grow
bigger.
With
that
say
there
is
a
lot
of
variables
that
can
easily
kill
off
a
smaller
room,
well,
not
as
if
cluster
didn't
get
killed
off
by
some
of
these
very
variables.
And.
.
.
you
got
your
first
feedback
regarding
room
size
and
it's
impact.
|