| 1 | [quote]16v16 was the most popular because it was the quickest and easiest way to get a teamgame during the primetime hours.[/quote] | 1 | [quote]16v16 was the most popular because it was the quickest and easiest way to get a teamgame during the primetime hours.[/quote] | 
                
                    | 2 | You are not totally wrong but you are also not totally right. In other words, you are only half right. Why? A few post down and you would see a simple "I'd prefer 16v16 sizes" with many upvotes, that speak for itself. | 2 | You are not totally wrong but you are also not totally right. In other words, you are only half right. Why? A few post down and you would see a simple "I'd prefer 16v16 sizes" with many upvotes, that speak for itself. | 
                
                    | 3 |  | 3 |  | 
                
                    | 4 | Your point, however, does tell us another perspective of different players. Realistically speaking, zerok isn't a massive populated game and for most time, it is damn difficult to even find people to play with, least say even get a cluster going. People are not machine, they are not gonna spend time which might end up hours waiting in another room hoping it will be filled. Reality is zerok is just not popular and is just one of hundred of thousands of games out there, on top of numerous sources of other entertainments. If people can't find a room to play then with a few clicks of a mouse, they disappear to other games or entertainment. I don't think such is beneficial to zerok which primary goals include enticing people to play in hope to grow the game's population. Well, unless zero-k does not want more people to play the game? | 4 | Your point, however, does tell us another perspective of different players. Realistically speaking, zerok isn't a massive populated game and for most time, it is damn difficult to even find people to play with, least say even get a cluster going. People are not machine, they are not gonna spend time which might end up hours waiting in another room hoping it will be filled. Reality is zerok is just not popular and is just one of hundred of thousands of games out there, on top of numerous sources of other entertainments. If people can't find a room to play then with a few clicks of a mouse, they disappear to other games or entertainment. I don't think such is beneficial to zerok which primary goals include enticing people to play in hope to grow the game's population. Well, unless zero-k does not want more people to play the game? | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | @Shaman | 6 | @Shaman | 
                
                    | 7 | And does your screenshots show a 2nd room that has people? Is weekend, don't we usually see a 32 cluster on weekend? What happened to the people? Where is that supposedly "overflow"? I reckon we should have 10 or so people somewhere. | 7 | And does your screenshots show a 2nd room that has people? Is weekend, don't we usually see a 32 cluster on weekend? What happened to the people? Where is that supposedly "overflow"? I reckon we should have 10 or so people somewhere. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | I am not in favor of a trial that end up becoming a detriment to growth of zerok, as if zerok isn't tiny in population already. | 9 | I am not in favor of a trial that end up becoming a detriment to growth of zerok, as if zerok isn't tiny in population already. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | @Aquanim | 11 | @Aquanim | 
                
                    | 12 | As 
            others 
            (
            and 
            I)
             
            have 
            already 
            pointed 
            out,
             
            10vs10 
            and 
            16vs16 
            have 
            vastly 
            different 
            experience.
             
            Generally 
            speaking,
             
            as 
            size 
            become 
            smaller,
             
            the 
            influence 
            of 
            a 
            individual 
            (
            or 
            clan)
             
            also 
            grow 
            bigger.
             
            With 
            that 
            say 
            there 
            is 
            a 
            lot 
            of 
            variables 
            that 
            can 
            easily 
            kill 
            off 
            a 
            smaller 
            room,
             
            well,
             
            not 
            as 
            if 
            cluster 
            didn't 
            get 
            killed 
            off 
            by 
            some 
            of 
            these 
            very 
            variables.
             
            And.
            .
            .
            you 
            got 
            your 
            first 
            feedback 
            regarding 
            room 
            size 
            and 
            it's 
            impact. | 12 | As 
            others 
            (
            and 
            I)
             
            have 
            already 
            pointed 
            out,
             
            10vs10 
            and 
            16vs16 
            have 
            vastly 
            different 
            experience.
             
            To 
            elaborate 
            on 
            that,
             
            one 
            point 
            is.
            .
            .
            generally 
            speaking,
             
            as 
            size 
            become 
            smaller,
             
            the 
            influence 
            of 
            a 
            individual 
            (
            or 
            clan)
             
            also 
            grow 
            bigger.
             
            With 
            that 
            say 
            there 
            is 
            a 
            lot 
            of 
            variables 
            that 
            can 
            easily 
            kill 
            off 
            a 
            smaller 
            room,
             
            well,
             
            not 
            as 
            if 
            cluster 
            didn't 
            get 
            killed 
            off 
            by 
            some 
            of 
            these 
            very 
            variables.
             
            And.
            .
            .
            you 
            got 
            your 
            first 
            feedback 
            regarding 
            room 
            size 
            and 
            it's 
            impact. |