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Hangups preventing adoption

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Date Editor Before After
7/31/2020 3:49:06 PMCArankStrife40k before revert after revert
Before After
1 Those stats are interesting GoogleFrog. 1 Those stats are interesting GoogleFrog.
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3 Updating the main menu may actually go a long way to increase the "perceived" quality of the product. I know as an engineer that this type of talk may sound silly. But, after some experience in product development, perceived quality is actually very important. When it comes to engagement, it may be even more important than "actual" quality, sadly... 3 Updating the main menu may actually go a long way to increase the "perceived" quality of the product. I know as an engineer that this type of talk may sound silly. But, after some experience in product development, perceived quality is actually very important. When it comes to engagement, it may be even more important than "actual" quality, sadly...
4 \n 4 \n
5 Spend the week or whatever it takes to make the main menu look sexy and as silly as it sounds, it may actually help a lot in retaining people. 5 Spend the week or whatever it takes to make the main menu look sexy and as silly as it sounds, it may actually help a lot in retaining people.
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7 Do you have stats on how many people install, but never actually jump into a multiplayer game? 7 Do you have stats on how many people install, but never actually jump into a multiplayer game?
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9 I think something that could be improved with the menu very quickly is simply the button sizing and placement. The balance is off in terms of button importance and screen real estate and positions. The buttons needed to jump into a game are small and off to the side compared to the massive community section that dominates the main menu. I know when I first installed the game, it took me a second to get my bearing in terms of how to get int a game. Also, colours and iconography can help a lot to focus people's attention to what is important. 9 I think something that could be improved with the menu very quickly is simply the button sizing and placement. The balance is off in terms of button importance and screen real estate and positions. The buttons needed to jump into a game are small and off to the side compared to the massive community section that dominates the main menu. I know when I first installed the game, it took me a second to get my bearing in terms of how to get int a game. Also, colours and iconography can help a lot to focus people's attention to what is important.
10 \n 10 \n
11 Also, when you click the multiplayer button, I think the battle list should perhaps show by default. Have an extra click needed there is pointless. Matchmaking often has 0 players, and the phrase "battle list" doesn't mean anything so many people may never even click on that button before clicking back. They may just click on the match making, see there are 0 players online, and then just hit back. 11 Also, when you click the multiplayer button, I think the battle list should perhaps show by default? Having an extra click needed there to get to the battle list is pointless. Matchmaking often has 0 players, and the phrase "battle list" doesn't mean anything so many people may never even click on that button before clicking back. They may just click on the match making, see there are 0 players online, and then just hit back. Maybe the battle list is always present on the bottom of the main menu? That way, it's hard to miss.
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13 However, this is all conjecture. Maybe there is a way to get more granular data on this stuff? As they say, if you can measure it, you can manage it. If there is a 70% drop off due to issue with the main menu, either the interface or the branding. That seems like it could be a quick fix, relatively speaking. 13 However, this is all conjecture. Maybe there is a way to get more granular data on this stuff? As they say, if you can measure it, you can manage it. If there is a 70% drop off due to issue with the main menu, either the interface or the branding. That seems like it could be a quick fix, relatively speaking.
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15 I don't know what your guy's budget is, but have you considered consulting with a designer or anything? I hope this doesn't come off the wrong way, but some of the artwork that is chosen for loading screens is inconsistent in terms of quality... 15 I don't know what your guy's budget is, but have you considered consulting with a designer or anything? I hope this doesn't come off the wrong way, but some of the artwork that is chosen for loading screens is inconsistent in terms of quality...
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17 Anyways, do you have more stats to share? That may help finding some hangups. 17 Anyways, do you have more stats to share? That may help finding some hangups.