1 |
Caretaker
in
the
factory
tab
instead
of
the
econ
tab
makes
a
lot
of
sense
to
me.
Everything
else
in
the
econ
tab
is
about
generating
resources
(
or
storing
them,
but
that
is
still
purely
economy,
and
pylons
help
with
generation
by
linking
grids)
,
but
caretakers
are
primarily
about
production.
I
realize
they
get
used
for
forward
reclaim
bases,
but
their
primary
use
is
for
production,
and
they
are
intended
to
be
used
in
place
of
factories
for
augmenting
production.
Considering
@psaniac's
comments
about
newbies
using
Strider
Hubs
as
Caretakers
it
seem
like
the
assumption
is
already
to
look
in
the
factory
tab
for
production
assistance.
|
1 |
Caretaker
in
the
factory
tab
instead
of
the
econ
tab
makes
a
lot
of
sense
to
me.
Everything
else
in
the
econ
tab
is
about
generating
resources
(
or
storing
them,
but
that
is
still
purely
economy,
and
pylons
help
with
generation
by
linking
grids)
,
but
caretakers
are
primarily
about
production.
I
realize
they
get
used
for
forward
reclaim
bases,
but
their
primary
use
is
for
production,
and
they
are
intended
to
be
used
in
place
of
additional
factories
for
augmenting
production.
Considering
@psaniac's
comments
about
newbies
using
Strider
Hubs
as
Caretakers
it
seem
like
the
assumption
is
already
to
look
in
the
factory
tab
for
production
assistance.
|
3 |
Also, if Caretakers are just added to the 3rd row without any other adjustments, then with default hotkeys you'd just double-tap 'z' (or 'q' I guess for AZERTY keyboards) for the Caretaker, which is a neat bonus.
|
3 |
Also, if Caretakers are just added to the 3rd row without any other adjustments, then with default hotkeys you'd just double-tap 'z' (or 'q' I guess for AZERTY keyboards) for the Caretaker, which is a neat bonus.
|