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Reaching a WHR amount where the game is no longer fun

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Date Editor Before After
8/14/2020 9:39:36 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:39:19 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:37:29 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:37:04 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:36:21 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:20:22 PMEErankAdminAnarchid before revert after revert
8/14/2020 9:19:23 PMEErankAdminAnarchid before revert after revert
Before After
1 I think the problem here is squarely the astronomical skill variation within a single game. 1 I think the problem here is squarely the astronomical skill variation within a single game.
2 \n 2 \n
3 Unfortunately, playing games with a narrower skill distribution seems not just [i]unavailable[/i] for an outspoken and non-negligible share of our player base, but - judging from the rest of this thread - possibly also undesirable and maybe even [u]unthinkable[/u]. 3 Unfortunately, playing games with a narrower skill distribution seems not just [i]unavailable[/i] for an outspoken and non-negligible share of our player base, but - judging from the rest of this thread - possibly also undesirable and maybe even [u]unthinkable[/u].
4 \n 4 \n
5 And so we're left with suggestions like "pretend skill higher than 2200 doesn't exist", "allow smurfs", "random balance" (which is what you get if everyone smurfs, anyway), and even "make a completely different game". 5 And so we're left with suggestions like "pretend skill higher than 2200 doesn't exist", "allow smurfs", "random balance" (which is what you get if everyone smurfs, anyway), and even "make a completely different game".
6 \n 6 \n
7 :P