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I think the problem here is squarely the astronomical skill variation within a single game.
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I think the problem here is squarely the astronomical skill variation within a single game.
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Unfortunately, playing games with a narrower skill distribution seems not just [i]unavailable[/i] for an outspoken and non-negligible share of our player base, but - judging from the rest of this thread - possibly also undesirable and maybe even [u]unthinkable[/u].
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Unfortunately, playing games with a narrower skill distribution seems not just [i]unavailable[/i] for an outspoken and non-negligible share of our player base, but - judging from the rest of this thread - possibly also undesirable and maybe even [u]unthinkable[/u].
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And so we're left with suggestions like "pretend skill higher than 2200 doesn't exist", "allow smurfs", "random balance" (which is what you get if everyone smurfs, anyway), and even "make a completely different game".
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And so we're left with suggestions like "pretend skill higher than 2200 doesn't exist", "allow smurfs", "random balance" (which is what you get if everyone smurfs, anyway), and even "make a completely different game".
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:P
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