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Widgets vs Cheating

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Date Editor Before After
8/18/2020 4:13:33 PMSGrankLu5ck before revert after revert
8/18/2020 4:10:57 PMSGrankLu5ck before revert after revert
8/18/2020 4:07:39 PMSGrankLu5ck before revert after revert
Before After
1 [quote] 1 [quote]
2 Personally, I don't care for the competitive angle as being argued here. I care for utility, enjoyment, user experience, and functionality. 2 Personally, I don't care for the competitive angle as being argued here. I care for utility, enjoyment, user experience, and functionality.
3 [/quote] 3 [/quote]
4 \n 4 \n
5 Erm? I strongly believe that OP wouldn't have started this topic if "fairness" does not contribute to "enjoyment" and "user experience". 5 Erm? I strongly believe that OP wouldn't have started this topic if "fairness" does not contribute to "enjoyment" and "user experience".
6 \n 6 \n
7 I think it all come down to human selfish perspectives. 7 I think it all come down to human selfish perspectives.
8 \n 8 \n
9 "Why should my enjoyment on making mods to enhance my personal game experiences be any less important than others?" 9 "Why should my enjoyment on making mods to enhance my personal game experiences be any less important than others?"
10 \n 10 \n
11 "Why should your mods that enhance your experience while penalizing mine be more important than my enjoyment?" 11 "Why should your mods that enhance your experience while penalizing mine be more important than my enjoyment?"
12 \n 12 \n
13 This is why the ideal compromise between the two perspectives is simply make the mods available and accessible to all. 13 This is why the ideal compromise between the two perspectives is simply make the mods available and accessible to all. Afterall, technically it is too much of a chore and work to screen player by player on what kind of mods they have and warn these specific users. I mean, Zero-K does not have client side monitoring, right?