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Slasher

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Date Editor Before After
4/20/2012 11:53:41 PMSkasi before revert after revert
4/20/2012 11:50:35 PMSkasi before revert after revert
4/20/2012 11:48:39 PMSkasi before revert after revert
Before After
1 Frog changed its mind. Thanks to Skasi! Current ideas: 1 Frog changed its mind. Thanks to Skasi! Current ideas:
2 \n 2 \n
3 Increase movement speed, increase dps. 3 Increase movement speed, increase dps.
4 \n 4 \n
5 Personally I think Slashers only fail as AA because of their vulnerability to napalm bombers. A slight weight class increase should work wonders. 125m -> 170m and increasing hp, movement- and reload speed by ~15% is the way to go. ( ~ total buff of 12%, not taking other units into account) 5 Personally I think Slashers only fail as AA because of their vulnerability to napalm bombers. A slight weight class increase should work wonders. 125m -> 170m and increasing hp, movement- and reload speed by ~16% is the way to go. ( ~ total buff of 14. 8%, not taking other units into account)
6 \n 6 \n
7 Very important information, everyone seems to ignore this, because it's not obvious when looking at the model: [b]Slasher is cheaper than Scorcher and costs just as much as three Darts; it's very very cheap for its size.[/b] A slight cost increase would fill a gap in vehs' cost classes. 7 Very important information, everyone seems to ignore this, because it's not obvious when looking at the model: [b]Slasher is cheaper than Scorcher and costs just as much as three Darts; it's very very cheap for its size.[/b] A slight cost increase would fill a gap in vehs' cost classes.
8 \n
9 edit: replaced 15%s by 16% for round numbers