| 1 | [q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q] | 1 | [q]It is not, since if they resign and give you their stuff you will only get a small fraction of their metal income. It's coincidentally also why uneven teams are such a pain for the highest ranked player, they get 2 comms but only income of 1 and some cents. Squads bypass this malus entirely.[/q] | 
                
                    | 2 | Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair. | 2 | Fair enough. Indeed, a squadded player can control a larger share of the team's income, especially if they are either capable of making their squadmates do nothing "wrong" or capable of making squaddies ouright do nothing. I can see how this can be considered unfair. | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game. | 4 | However, how is this different from talking your allies into a krow rush? You end up controlling a large share of your team's income into being focused on the rush project, and you end up controlling personally a much larger army than any individual player on the opposing team. This should also feel unfair for every individual opponent whose first several units end up carpet bombed by the 5k cost hatredcoper two minutes into the game. | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | Additionally,
             
            i 
            do 
            fail 
            to 
            see 
            why 
            you 
            think 
            this 
            should 
            distort 
            ratings.
             
            If 
            a 
            player 
            has 
            the 
            skill 
            organizing 
            their 
            allies 
            into 
            a 
            functioning 
            team 
            - 
            be 
            it 
            via 
            squadding,
             
            voice 
            comms,
             
            rush 
            assistance 
            or 
            whatever 
            - 
            shouldn't 
            that 
            cause 
            higher 
            odds 
            of 
            winning 
            in 
            a 
            team 
            game,
             
            and 
            thus 
            raise 
            their 
            elo 
            until 
            their 
            ability 
            to 
            cause 
            local 
            metal 
            imbalance 
            is 
            compensated? | 6 | Additionally,
             
            i 
            do 
            fail 
            to 
            see 
            why 
            you 
            think 
            this 
            should 
            distort 
            ratings.
             
            If 
            a 
            player 
            has 
            the 
            skill 
            organizing 
            their 
            allies 
            into 
            a 
            functioning 
            team 
            - 
            be 
            it 
            via 
            squadding,
             
            voice 
            comms,
             
            rush 
            assistance 
            or 
            whatever 
            - 
            shouldn't 
            that 
            cause 
            higher 
            odds 
            of 
            winning 
            in 
            a 
            team 
            game,
             
            and 
            thus 
            raise 
            their 
            elo 
            until 
            their 
            ability 
            to 
            cause 
            local 
            metal 
            imbalance 
            is 
            compensated 
            away? |