| 1 | @GoogleFrog that is partially right, partially not. | 1 | @GoogleFrog that is partially right, partially not. | 
                
                    | 2 | it seems i am just unable to formulate my points in an understandable way. me being a broken record is a result of never getting my points down, wich is probably the result of my temper as well. (+writing and writing and getting misunderstood all the time is frustrating for me as well, so i tried to just stay away from this stuff for some time) | 2 | it seems i am just unable to formulate my points in an understandable way. me being a broken record is a result of never getting my points down, wich is probably the result of my temper as well. (+writing and writing and getting misunderstood all the time is frustrating for me as well, so i tried to just stay away from this stuff for some time) | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | So,
             
            I 
            will 
            try 
            again: | 4 | So,
             
            I 
            will 
            try 
            again! 
            I 
            BEG 
            YOU 
            to 
            read 
            this 
            carefully 
            and 
            take 
            my 
            comments 
            literal,
             
            I 
            spend 
            2 
            hours 
            on 
            this 
            comment 
            and 
            hope 
            that 
            this 
            represents 
            my 
            opinion 
            in 
            an 
            understandable 
            way: | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | right: | 6 | right: | 
                
                    | 7 | patches tend to invalidate my practise. am i important? no. i don`t have the money and time to make zk my life over years anyway. | 7 | patches tend to invalidate my practise. am i important? no. i don`t have the money and time to make zk my life over years anyway. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | wrong: | 9 | wrong: | 
                
                    | 10 | the game needs to be completely static. that is not my real opinion. and it never has been. i have been accused of this so many times that it began to hurt me personally because i feel people are not listening to me and just write my concerns off by using this simple statement "oh you simply don`t like change". have i ever said this anywhere? | 10 | the game needs to be completely static. that is not my real opinion. and it never has been. i have been accused of this so many times that it began to hurt me personally because i feel people are not listening to me and just write my concerns off by using this simple statement "oh you simply don`t like change". have i ever said this anywhere? | 
                
                    | 11 | what i think is that there should be an idea what the game should be aiming for in the long term. | 11 | what i think is that there should be an idea what the game should be aiming for in the long term. | 
                
                    | 12 | there were many things i really liked, aka artillery-movement-nerfs, bertha nerf. racketeers were a pain to get right, but i think they are at a really good spot atm. Superfluid changed fundamental aspects of the game like mex-cost and retreat-advantage for SOME raiders, if i am correct. | 12 | there were many things i really liked, aka artillery-movement-nerfs, bertha nerf. racketeers were a pain to get right, but i think they are at a really good spot atm. Superfluid changed fundamental aspects of the game like mex-cost and retreat-advantage for SOME raiders, if i am correct. | 
                
                    | 13 | This had two problems: | 13 | This had two problems: | 
                
                    | 14 | first, it was really hard to exactly evaluate things because it is hard to judge what exact changes were having what effect. | 14 | first, it was really hard to exactly evaluate things because it is hard to judge what exact changes were having what effect. | 
                
                    | 15 | second: at this time, it seemed to me that there were many other things (like pork-arty in teams, spider-fac being quite useless, factory-rps in general) that seemed way more urgent than changes to raiders and mexes. plus i do not think that health- and dps-changes for raiders really did what they were supposed to be. i think raising there LoS was actually what gave you more reaction-time and aquired the desired effect of making the game less punishing. | 15 | second: at this time, it seemed to me that there were many other things (like pork-arty in teams, spider-fac being quite useless, factory-rps in general) that seemed way more urgent than changes to raiders and mexes. plus i do not think that health- and dps-changes for raiders really did what they were supposed to be. i think raising there LoS was actually what gave you more reaction-time and aquired the desired effect of making the game less punishing. | 
                
                    | 16 | a more general thing: | 16 | a more general thing: | 
                
                    | 17 | your way of making thigs op first to get feedback, than tone them down has a good logic in it and i understand that the community is too small to get good expierience otherwise. the downside of this is that i feel like we are playing wilfully unbalanced game-versions FOR 4 YEARS now, wich at some point became annoying to me. (Bolas-introduction being the example that jumps into my mind first.) so, after those patches, everyone plays the new op-thing, wich is as boring as playing the exact same thing for years and doesn`t feel satisfying in any way. | 17 | your way of making thigs op first to get feedback, than tone them down has a good logic in it and i understand that the community is too small to get good expierience otherwise. the downside of this is that i feel like we are playing wilfully unbalanced game-versions FOR 4 YEARS now, wich at some point became annoying to me. (Bolas-introduction being the example that jumps into my mind first.) so, after those patches, everyone plays the new op-thing, wich is as boring as playing the exact same thing for years and doesn`t feel satisfying in any way. | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | \n | 19 | \n | 
                
                    | 20 | \n | 20 | \n | 
                
                    | 21 | right: | 21 | right: | 
                
                    | 22 | i would prefer longer times between stables and tournaments. counterplay might take a while to be discovered. running tournaments so close to patches to get feedback might result in wrong feedback. | 22 | i would prefer longer times between stables and tournaments. counterplay might take a while to be discovered. running tournaments so close to patches to get feedback might result in wrong feedback. | 
                
                    | 23 | \n | 23 | \n | 
                
                    | 24 | wrong: | 24 | wrong: | 
                
                    | 25 | i am completely against making tourneys close to patches. but if i recall, the last few tourneys ALL were direcly after patches? or is my memory tricking me? | 25 | i am completely against making tourneys close to patches. but if i recall, the last few tourneys ALL were direcly after patches? or is my memory tricking me? | 
                
                    | 26 | also, but this is an absolutely minor point: you and @Aquanim are basically the two people that do the majority of work for zk, right? So it shouldn`t be too hard for you two to coordinate your actions. | 26 | also, but this is an absolutely minor point: you and @Aquanim are basically the two people that do the majority of work for zk, right? So it shouldn`t be too hard for you two to coordinate your actions. | 
                
                    | 27 | \n | 27 | \n | 
                
                    | 28 | \n | 28 | \n | 
                
                    | 29 | \n | 29 | \n | 
                
                    | 30 | @Aquanim | 30 | @Aquanim | 
                
                    | 31 | just to clarify what i meant with my last two posts above: | 31 | just to clarify what i meant with my last two posts above: | 
                
                    | 32 | I think i know you well enough to say that i am 100% sure that this is neither your intention nor your character, but the comment towards @rincewind sounded pretty belittling, given that what he asked for was nothing that would require real efford. | 32 | I think i know you well enough to say that i am 100% sure that this is neither your intention nor your character, but the comment towards @rincewind sounded pretty belittling, given that what he asked for was nothing that would require real efford. | 
                
                    | 33 | i admit that i am not involved in the interpersonal realtions between the dev-team, but from outside it looks there is something going wrong. details are not for this thread, but i am actually concerned that you run out of devs over time and hurt your project via this. | 33 | i admit that i am not involved in the interpersonal realtions between the dev-team, but from outside it looks there is something going wrong. details are not for this thread, but i am actually concerned that you run out of devs over time and hurt your project via this. | 
                
                    | 34 | So, what i said about individuals counting more here is really not about me, but about the general interpersonal climate of this community. we need everyone (that isn`t a total dickhead). | 34 | So, what i said about individuals counting more here is really not about me, but about the general interpersonal climate of this community. we need everyone (that isn`t a total dickhead). |