1 |
[quote]If I seem to have a habit of choosing OP over UP (and the choice is hard to make deliberately), perhaps it could be due to OP things showing up in games and being memorable, it would take some digging to find out.[/quote]
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1 |
[quote]If I seem to have a habit of choosing OP over UP (and the choice is hard to make deliberately), perhaps it could be due to OP things showing up in games and being memorable, it would take some digging to find out.[/quote]
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2 |
Of recent additions/reworks to units, in no particular order:
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2 |
Of recent additions/reworks to units, in no particular order:
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3 |
- I'm not sure how much sense it makes to describe Sparrow as OP but at its original cost it did warp the game a lot
|
3 |
- I'm not sure how much sense it makes to describe Sparrow as OP but at its original cost it did warp the game a lot
|
4 |
-
Lobster
similarly
is
difficult
to
classify
but
I
don't
recall
its
*release*
state
being
wildly
gamebreaking
|
4 |
-
Lobster
similarly
is
difficult
to
classify
but
I
don't
recall
its
*release*
state
being
wildly
gamebreaking
in
terms
of
balance
(
unintended
functionality
is
a
different
kind
of
question)
|
5 |
- Limpet was pretty bad on release (this seemed like the better direction to err in since a unit of this kind could easily trash several matchups)
|
5 |
- Limpet was pretty bad on release (this seemed like the better direction to err in since a unit of this kind could easily trash several matchups)
|
6 |
- The entirety of the Ship factory rework's balancing was basically a guess based on mostly 1v1 games played on maps that were too large
|
6 |
- The entirety of the Ship factory rework's balancing was basically a guess based on mostly 1v1 games played on maps that were too large
|
7 |
- The most recent iteration of Reef is not particularly strong
|
7 |
- The most recent iteration of Reef is not particularly strong
|
8 |
- In my mind the jury is still out on the Funnelweb rework
|
8 |
- In my mind the jury is still out on the Funnelweb rework
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