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No game changes prior to tornaments

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Date Editor Before After
8/28/2020 7:33:04 AMDErankAdminmojjj before revert after revert
Before After
1 "I want to push for a state of balance that maximizes the amount of viable options available across as many situations as possible. " 1 [q]" @Dregs : I want to push for a state of balance that maximizes the amount of viable options available across as many situations as possible. "[/q]
2 \n 2 \n
3 This Dregs comment takes it all together, I have been saying all the time - with no surprises in game play, the game stales. If there are just few play(style) branches that guarantee optimal solutions, game is getting boring. Ultra-balanced factories game WILL be slow grind towards minuscule economic improvements balling enough to have decisive effect. Be it cheese or something else, just keep/create as many options there can be. 3 This Dregs comment takes it all together, I have been saying all the time - with no surprises in game play, the game stales. If there are just few play(style) branches that guarantee optimal solutions, game is getting boring. Ultra-balanced factories game WILL be slow grind towards minuscule economic improvements balling enough to have decisive effect. Be it cheese or something else, just keep/create as many options there can be.