Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commentary on big vs small teams economy/playstyle

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/29/2020 2:42:15 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.[/quote] 1 [quote]People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.[/quote]
2 \n 2 \n
3 This pretty much captures it 3 This pretty much captures it
4 \n 4 \n
5 I personally find it very frustrating because it seems like should be easy to fix the game's economy so it adjusts better for player size. 5 I personally find this very frustrating, because it seems like would be easy to fix the game's economy so it adjusts better for player size.
6 \n 6 \n
7 - Reduce intrinsic player income proportionally as player count increases. Less economy from nowhere = territory matters more + lower unit density 7 - Reduce intrinsic player income proportionally as player count increases. Less economy from nowhere = territory matters more + lower unit density
8 - Change lobby !map choices to push larger maps for larger team sizes. Having a big map reduces the tendency of games to bog down.
9 - Reduce commander power
10 \n 8 \n
11 9 - Change lobby !map choices to push larger maps for larger team sizes. Having a big map reduces the tendency of games to hit critical unit density and bog down.
12 \n
13 \n
14 \n
15 \n 10 \n