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We need a better way to get players in game

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Date Editor Before After
9/2/2020 7:24:16 AMFirepluk before revert after revert
9/1/2020 9:42:35 PMFirepluk before revert after revert
9/1/2020 9:39:41 PMFirepluk before revert after revert
9/1/2020 9:38:03 PMFirepluk before revert after revert
9/1/2020 9:37:24 PMFirepluk before revert after revert
9/1/2020 9:37:04 PMFirepluk before revert after revert
9/1/2020 9:28:48 PMFirepluk before revert after revert
9/1/2020 9:28:05 PMFirepluk before revert after revert
9/1/2020 9:27:20 PMFirepluk before revert after revert
9/1/2020 9:26:25 PMFirepluk before revert after revert
9/1/2020 9:26:09 PMFirepluk before revert after revert
Before After
1 I know an answer and it WILL work. 1 I know an answer and it WILL work.
2 \n 2 \n
3 Continue working on Zero Wars and make it easier to use - it's an absolutely amazing and stress free way for new players to get to know about ZK, it's units and interactions. 3 Continue working on Zero Wars and make it easier to use - it's an absolutely amazing and stress free way for new players to get to know about ZK, it's units and interactions.
4 \n 4 \n
5 1) AutoZW Hosts should lock map to the latest Zero Wars version 5 1) AutoZW Hosts should lock map to the latest Zero Wars version
6 2) AutoZW Hosts should spawn 2nd-3rd, etc. room as soon as there're some players in other rooms 6 2) AutoZW Hosts should spawn 2nd-3rd, etc. room as soon as there're some players in other rooms
7 3) AutoZW Hosts should be limited to 3v3 7 3) AutoZW Hosts should be limited to 3v3
8 4) Rename AutoZW Hosts to "[A]Zero Wars 1" - "[A]Zero Wars n" instead of ambiguous and confusing name of "[A] Custom Gamemode" 8 4) Rename AutoZW Hosts to "[A]Zero Wars 1" - "[A]Zero Wars n" instead of ambiguous and confusing name of "[A] Custom Gamemode"
9 5) Please. 9 5) Please.
10 - Fix queue bugs 10 - Fix queue bugs( using insert-to-queue mode breaks the q and fac stops building, need to clear everything and requeue)
11 - make heros preserve move orders when in lockdown mode waiting for respawn timer to expire, some indication for respawn time could be useful as well 11 - make heros preserve move orders when in lockdown mode waiting for respawn timer to expire, some indication for respawn time could be useful as well
12 6) We need to try to keep ZW as close to basic ZK balancing as possible, right now teamkill is almost completely disabled and I think it's fine. We should refrain from rebalacing basic units inside ZW. 12 6) We need to try to keep ZW as close to basic ZK balancing as possible, right now teamkill is almost completely disabled and I think it's fine. We should refrain from rebalacing basic units inside ZW.
13 \n 13 \n
14 tl;dr; - ZW needs polishing => stable working ZW would make ZK more approachable for wider audiences => can grab a lot more players => eventually some of them will start participating in 1v1/team/ffa/whatever else you like, some may even help financially or become developers and contributors => zk as a game and community grows and becomes stronger :) 14 tl;dr; - ZW needs polishing => stable working ZW would make ZK more approachable for wider audiences => can grab a lot more players => eventually some of them will start participating in 1v1/team/ffa/whatever else you like, some may even help financially or become developers and contributors => zk as a game and community grows and becomes stronger :)