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Reaching a WHR amount where the game is no longer fun

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Date Editor Before After
9/3/2020 7:54:37 AMSErankLobHunter before revert after revert
9/3/2020 7:54:07 AMSErankLobHunter before revert after revert
Before After
1 1. I totally agree with all the vets here that a team with 3 midrange players typically has better chances than a team with a vet and two freshly boiled lobsters, primarily because those lobsters would be feeding metal to the enemy team like crazy. 1 * I totally agree with all the vets here that a team with 3 midrange players typically has better chances than a team with a vet and two freshly boiled lobsters, primarily because those lobsters would be feeding metal to the enemy team like crazy.
2 1. As a midrange player myself I find it most enjoyable when games are diverse and have all sorts of players in them, pros and newbies alike. It gives games more "color" in a sense that you are motivated and have the time to help your allies, rather than just fighting for your very life. So I think setting WHR limits on rooms is not wise ( albeit arguably better than current system) . 2 * As a midrange player myself I find it most enjoyable when games are diverse and have all sorts of players in them, pros and newbies alike. It gives games more "color" in a sense that you are motivated and have the time to help your allies, rather than just fighting for your very life. So I think setting WHR limits on rooms is not wise ( albeit arguably better than current system) .
3 \n 3 \n
4 In order to address this issue better I think the team balancer should work as follows: 4 In order to address this issue better I think the team balancer should work as follows:
5 1. Pick two best ( highest WHR) players from the pool. They are "captains" of their respective teams. 5 * Pick two best ( highest WHR) players from the pool. They are "captains" of their respective teams.
6 If WHR difference between them is > threshold then abort and prevent game start. 6 If WHR difference between them is > threshold then abort and prevent game start.
7 1. Starting with team that has lower ranked "captain", pick the best player from the pool, and proceed to do the same for the other team. 7 * Starting with team that has lower ranked "captain", pick the best player from the pool, and proceed to do the same for the other team.
8 1. repeat until pool is empty 8 * repeat until pool is empty
9 If over 50% of the resulting "pairs" have a WHR difference > threshold, abort and prevent game start 9 If over 50% of the resulting "pairs" have a WHR difference > threshold, abort and prevent game start
10 \n 10 \n
11 I feel like this way it is more likely that teams will be even in terms of their realistic combat-efficiency. You could think of it like each player having a personal "opponent" to tackle. 11 I feel like this way it is more likely that teams will be even in terms of their realistic combat-efficiency. You could think of it like each player having a personal "opponent" to tackle.
12 Obviously should be possible to !forcestart the game if balancer becomes pissy about it. Or at least it can throw a warning out that resulting game may be not very fun to play. 12 Obviously should be possible to !forcestart the game if balancer becomes pissy about it. Or at least it can throw a warning out that resulting game may be not very fun to play.