1 |
1.
I
totally
agree
with
all
the
vets
here
that
a
team
with
3
midrange
players
typically
has
better
chances
than
a
team
with
a
vet
and
two
freshly
boiled
lobsters,
primarily
because
those
lobsters
would
be
feeding
metal
to
the
enemy
team
like
crazy.
|
1 |
*
I
totally
agree
with
all
the
vets
here
that
a
team
with
3
midrange
players
typically
has
better
chances
than
a
team
with
a
vet
and
two
freshly
boiled
lobsters,
primarily
because
those
lobsters
would
be
feeding
metal
to
the
enemy
team
like
crazy.
|
2 |
1.
As
a
midrange
player
myself
I
find
it
most
enjoyable
when
games
are
diverse
and
have
all
sorts
of
players
in
them,
pros
and
newbies
alike.
It
gives
games
more
"color"
in
a
sense
that
you
are
motivated
and
have
the
time
to
help
your
allies,
rather
than
just
fighting
for
your
very
life.
So
I
think
setting
WHR
limits
on
rooms
is
not
wise
(
albeit
arguably
better
than
current
system)
.
|
2 |
*
As
a
midrange
player
myself
I
find
it
most
enjoyable
when
games
are
diverse
and
have
all
sorts
of
players
in
them,
pros
and
newbies
alike.
It
gives
games
more
"color"
in
a
sense
that
you
are
motivated
and
have
the
time
to
help
your
allies,
rather
than
just
fighting
for
your
very
life.
So
I
think
setting
WHR
limits
on
rooms
is
not
wise
(
albeit
arguably
better
than
current
system)
.
|
3 |
\n
|
3 |
\n
|
4 |
In order to address this issue better I think the team balancer should work as follows:
|
4 |
In order to address this issue better I think the team balancer should work as follows:
|
5 |
1.
Pick
two
best
(
highest
WHR)
players
from
the
pool.
They
are
"captains"
of
their
respective
teams.
|
5 |
*
Pick
two
best
(
highest
WHR)
players
from
the
pool.
They
are
"captains"
of
their
respective
teams.
|
6 |
If WHR difference between them is > threshold then abort and prevent game start.
|
6 |
If WHR difference between them is > threshold then abort and prevent game start.
|
7 |
1.
Starting
with
team
that
has
lower
ranked
"captain",
pick
the
best
player
from
the
pool,
and
proceed
to
do
the
same
for
the
other
team.
|
7 |
*
Starting
with
team
that
has
lower
ranked
"captain",
pick
the
best
player
from
the
pool,
and
proceed
to
do
the
same
for
the
other
team.
|
8 |
1.
repeat
until
pool
is
empty
|
8 |
*
repeat
until
pool
is
empty
|
9 |
If over 50% of the resulting "pairs" have a WHR difference > threshold, abort and prevent game start
|
9 |
If over 50% of the resulting "pairs" have a WHR difference > threshold, abort and prevent game start
|
10 |
\n
|
10 |
\n
|
11 |
I feel like this way it is more likely that teams will be even in terms of their realistic combat-efficiency. You could think of it like each player having a personal "opponent" to tackle.
|
11 |
I feel like this way it is more likely that teams will be even in terms of their realistic combat-efficiency. You could think of it like each player having a personal "opponent" to tackle.
|
12 |
Obviously should be possible to !forcestart the game if balancer becomes pissy about it. Or at least it can throw a warning out that resulting game may be not very fun to play.
|
12 |
Obviously should be possible to !forcestart the game if balancer becomes pissy about it. Or at least it can throw a warning out that resulting game may be not very fun to play.
|