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modifying caretaker behavior

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Date Editor Before After
9/6/2020 12:31:43 AMUSrankBerder before revert after revert
Before After
1 1/3 and 2/3 are too arbitrary. What you want is something based on whether you have 0 metal/energy or maxed metal/energy: 1 1/3 and 2/3 are too arbitrary. What you want is something based on whether you have 0 metal/energy or maxed metal/energy:
2 \n 2 \n
3 * Say you have 0 metal. You want the caretakers to reclaim metal (first priority) or to repair your units (second priority) instead of trying to spend metal you don't have by building units (third priority). 3 * Say you have 0 metal. You want the caretakers to reclaim metal (first priority) or to repair your units (second priority) instead of trying to spend metal you don't have by building units (third priority).
4 * Say you have 0 energy. You don't want the caretakers automatically repairing things because you need that energy to build. So with 0 energy you want the caretakers to reclaim energy (first priority), or build units (second priority). 4 * Say you have 0 energy. You don't want the caretakers automatically repairing things because you need that energy to build. So with 0 energy you want the caretakers to reclaim energy (first priority), or build units (second priority).
5 * Say you have maxed out metal. You don't want the caretakers to reclaim metal that would be wasted. Instead you want them to spend the metal by building units ( first priority) or repair your units ( second priority) . 5 * Say you have maxed out metal and some energy. You don't want the caretakers to reclaim metal that would be wasted. Instead you want them to spend the metal by building units ( first priority) or repair your units ( second priority) .
6 \n 6 \n
7 In all other cases I think you want to reclaim metal first, repair your units second, and build units third (same as the 0 metal case). Reclaiming energy would be in fourth place. 7 In all other cases I think you want to reclaim metal first, repair your units second, and build units third (same as the 0 metal case). Reclaiming energy would be in fourth place.
8 \n 8 \n
9 And ideally this behavior would also be applied to the auto repair/reclaim widget so that your workers and comm could do the same. 9 And ideally this behavior would also be applied to the auto repair/reclaim widget so that your workers and comm could do the same.