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1v1 Matchmaker Maps Rotation

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Date Editor Before After
9/20/2020 9:35:45 AMAUrankAdminAquanim before revert after revert
9/20/2020 9:32:24 AMAUrankAdminAquanim before revert after revert
9/20/2020 9:28:49 AMAUrankAdminAquanim before revert after revert
9/20/2020 9:16:31 AMAUrankAdminAquanim before revert after revert
9/20/2020 9:14:35 AMAUrankAdminAquanim before revert after revert
9/20/2020 9:13:12 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Hide and Seek is awesome. Y'all are afraid of a complex nuanced map with multiple lanes and multiple points of focus and complex expansion patterns.[/quote] 1 [quote]Hide and Seek is awesome. Y'all are afraid of a complex nuanced map with multiple lanes and multiple points of focus and complex expansion patterns.[/quote]
2 I think it would be possible to design a map with these properties but without several things that hold Hide and Seek back (widely varying mex values for no particular reason, mediocre textures which mislead you about properties of the map, a lot of awkward spider-only areas, etc.) 2 I think it would be possible to design a map with these properties but without several things that hold Hide and Seek back (widely varying mex values for no particular reason, mediocre textures which mislead you about properties of the map, a lot of awkward spider-only areas, etc.)
3 \n 3 \n
4 In some ways Vantage was an attempt to make a map in this general direction, although it is smaller and less complex. 4 In some ways Vantage was an attempt to make a map in this general direction, although it is smaller and less complex.
5 \n 5 \n
6 Disclaimer: Hide and Seek is by a significant margin the map I most detest out of the 1v1/small teams-viable class. 6 Disclaimer: Hide and Seek is by a significant margin the map I most detest out of the 1v1/small teams-viable class.
7 \n 7 \n
8 [quote] always removing the most controversial maps might lead to a rather samey map pool.[/quote] 8 [quote] always removing the most controversial maps might lead to a rather samey map pool.[/quote]
9 That doesn't really seem to have happened so far... if nothing else, there are not enough boring same-y maps to fill a pool of 18 maps so there has always been *some* kind of jank. 9 That doesn't really seem to have happened so far... if nothing else, there are not enough boring same-y maps to fill a pool of 18 maps so there has always been *some* kind of jank.
10 \n 10 \n
11 edit: For what it's worth, this is the last time Hide and Seek was in the pool. 11 edit: For what it's worth, this is the last time Hide and Seek was in the pool.
12 \n 12 \n
13 [spoiler]https://i.imgur.com/7Fqt8Te.png[/spoiler] 13 [spoiler]https://i.imgur.com/7Fqt8Te.png[/spoiler]
14 \n 14 \n
15 Looking back through the polls in the previous thread it seems as though it is very rare for a map to have a lot of positive and negative votes but few neutral votes, and in those rare cases it is not by a large margin. In other words, maps tend to be "good", "meh" or "bad", but *not* "controversial". 15 Looking back through the polls in the previous thread it seems as though it is very rare for a map to have a lot of positive and negative votes but few neutral votes, and in those rare cases it is not by a large margin. In other words, maps tend to be "good", "meh" or "bad", but very rarely "controversial".