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Some map design theories and their use in Random Crags

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Date Editor Before After
9/23/2020 2:35:54 PMBRrankManored before revert after revert
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1 Feels like the strategic value of height is missing from all of that. A tall location is easier to defend and lets you project power on the surrounding area. For example, some maps have central mex clusters within depressions, which makes them a lot harder to control than if they were level or, worse, on a hill. 1 Feels like the strategic value of height is missing from all of that. A tall location is easier to defend and lets you project power on the surrounding area. For example, some maps have central mex clusters within depressions or with nearby hills, which makes them a lot harder to control than if they were level or, worse, on a hill.