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Ultimatum is an unfun unit

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Date Editor Before After
9/24/2020 6:03:57 PMFIrankTiptushi before revert after revert
Before After
1 My problem with ulti is the "sudden death out of nowhere" - nature of it because that creates the "minefield psycological impact": "I don't dare to go out because there might be mines, so I'll just stay put" - the impact is the same regardless of whether there actually are mines/ultis or not. Because you can't see it, you must always act as if there was one, and thus, you end up countering a potential threat, not an identified threat. 1 My problem with ulti is the "sudden death out of nowhere" - nature of it because that creates the "minefield psycological impact":
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3 You have to be at all times like making a decision to go out on a minefield, "I don't dare to go out because there might be mines, so I'll just stay put" - the impact is the same regardless of whether there actually are mines/ultis or not. Because you can't see it, you must always act as if there was one, and thus, you end up countering a potential threat, not an identified threat. That's waste of resources.
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3 Basically, the existence of Ultis discourages risk taking and makes the gameplay more cautious and static. That's a bad thing. 5 Basically, the existence of Ultis discourages risk taking and makes the gameplay more cautious and static. That's a bad thing.